Author Topic: Problem with blob turret table modding  (Read 1499 times)

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Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Problem with blob turret table modding
Why does FS2 always use these old, blockish effects from retail when I add a new blob turret (based on the THT?. I don't want to make something special, just tbl-modding, like color, speed, fire rate and damage moddings. When I make these chanings in the tbl entry of the THT then they work perfectly.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Problem with blob turret table modding
What exactly is the problem?

Table entry of the new weapon might be helpful too
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Problem with blob turret table modding
*RAAAAHHHHHHHHHHH* I HATE MY LIFE!!!!!!!!!!!!!!!!!!!!!! WHY THE HELL do I always get my brainstorms only two secons AFTER I hit the "post"-button?!?!

What exactly is the problem?
The "new" weapon always looked like the THT in FS2 Retail, not like the new ones from SCP. But a few moments after I posted this topic I realized that there is a modified *.tbm-entry for the new THT. :doubt: Now my Terran Mega Turret works perfectly.

Sorry for this needless thread.

 
Re: Problem with blob turret table modding
*RAAAAHHHHHHHHHHH* I HATE MY LIFE!!!!!!!!!!!!!!!!!!!!!! WHY THE HELL do I always get my brainstorms only two secons AFTER I hit the "post"-button?!?!

Because your not the only one :)

Your also going to kill yourself by hearing from me that you can remove your topic if nobody replied yet :)
Fun while it lasted.

Then bitter.

  

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Problem with blob turret table modding
Your also going to kill yourself by hearing from me that you can remove your topic if nobody replied yet :)
:wtf:




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