Author Topic: Beam Cannons  (Read 4562 times)

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Offline ShadowGorrath

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  • 211
Yeah , the problem was with the tables . The beam fired when I replaced the Green beam with it . But this is NOT what I intended for it to look like  :p :

 

Offline TrashMan

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post the tbl entry...and what .pcx are you using for the beam sections?
Nobody dies as a virgin - the life ****s us all!

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Offline ShadowGorrath

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  • 211
Already posted the table entry that doesn't work . In the pic I took , the table entry was the green beam - the one the Colossus fires at High Noon .

The texture is in DDS , with an alpha channel on the places I didn't need it seen ( exactly where the white parts are in the screenie ) .

When I took this screenshot , I replaced the green beam textures with my own .

  

Offline Nuke

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i dont think alpha works very well on beams, just use 24bit dxt1 with no alpha.
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