There are two very apparent issues that are somewhat affecting my mod, which deal with multipart turrets.
1. Multipart beam turrets-
Multipart beam turrets are a critical feature, but they are only half-functional. Occasionally, they'll work, but more often then not they'll refuse to fire or try to target bombs. The bomb-targeting issue is already known, but the lack of firing of these weapons makes it difficult to test anything effectively. I'll get single-part beams working fine, but multi-part isn't functional. And a debug build will not complain at all about anything regarding the turrets. They work perfect one mission, but i'll restart that very same mission and they don't.
2. Multipart turrets- don't fire down barrel line
Multipart laser turrets fire at the target's direction regardless of where the barrel is pointing. This is okay if the barrels rotate almost instantly like in FS2, but really, shouldn't the shots be created down the barrel line instead? Won't change fs2 functionality at all, yet will make more sense if someone wants to make turrets rotate more slowly. I don't run into the issue with my beams because they're type 4.