Author Topic: Ai_profiles weirdness  (Read 1726 times)

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Ai_profiles weirdness
No matter what I do to the Ai_profiles.tbl, nothing changes at all in game. The default name is the same as the profile name of the first profile and it's in the right folder. What gives? :confused: Oh and while we're on that subject, when I try to use a .pcx file for a @Laser bitmap, it gives me an error saying "cannot load model file <none> but it works with dds files. Can someone tell me what is going on? :confused:
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Re: Ai_profiles weirdness
27 views and no one knows? :wtf:
"I only miss what I don't hit."
Show me something that beats 87 BF reds and I'll show you Hateful Lies!!!

 

Offline Excalibur

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Re: Ai_profiles weirdness
Well, I don't know anything about this stuff.
Mabye one of the "professionals" hasn't seen this yet.
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Offline chief1983

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Re: Ai_profiles weirdness
Maybe insert a copy of your table?  And if you're changing the profile name, you're updating the profile in FRED?  I think that's a required step in that case.  Tempest has done a lot with it, get a hold of him maybe.
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Offline Wanderer

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Re: Ai_profiles weirdness
'Default' setting refers to the ai profile that is set for a mission when it making is started in fred. So if you want to use a AI profile you'll have to change the profile name in the FRED/mission file too.

Is the PCX file in 8 bit format as others wont do... And out of interest.. why would you like to use PCX for images?
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Offline Tolwyn

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Re: Ai_profiles weirdness
it is also essential not to name modified profile FS2 RETAIL.
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Re: Ai_profiles weirdness
Ok. I changed it to something different and it works fine now, even though I had it selected in FRED the whole time... whatever. Thanks! :D Oh and the reason I want PCX is just as a placeholder as DDS compression is a pain in the ass if you have to do iy every time you make a minor tweak to an image and you want to see how it looks in game.
"I only miss what I don't hit."
Show me something that beats 87 BF reds and I'll show you Hateful Lies!!!