Hello Guys,
I have a weird truespace problem, maybe someone can help me ?
I have a model (3ds file) done in Max (not sure which version though). When I open the model in truespace I have the textures completly overblended like seen in the image below (lower model) . That makes it extrem difficult for me to correct the tilling of the texture (above you can see another model made completly by me in truespace, and no problems there).
That blending effect is somehow related to the UV-Space, when I destroy it the effect is gone. But I want to keep the UV-Space at any costs to save me some extra work.
Before you ask, I have removed all local lights from all model, there are just the truespace standard lights which light up the scene (also noticable on the top model).
Has anyone an idea how to get rid of this blending on the bottom model ?
