Author Topic: Ship type flags and warning questions...  (Read 3028 times)

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Re: Ship type flags and warning questions...
Opps, your right, I missed those.

Can you reassign what the turret fires in Fred?
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Offline Wanderer

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Re: Ship type flags and warning questions...
Yes. But if you have multiple entries in for the turret the game will shoot with all of them.
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Offline Getter Robo G

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Re: Ship type flags and warning questions...
At the same time? That is something I might want as an effect...

Forcing all those barrels to shoot like volley fire.
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Offline Wanderer

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Re: Ship type flags and warning questions...
Err... Sorta... There are several problems though I haven't seen the guns targeting separate targets but i wouldn't count on that.

First... There is a flag to make all the guns shoot in sort of salvoes using separate firingpoints... They fire independently in salvos so it will not appear like the turret would fire for example three shot simulatanously.

Second... Guns are not in any way locked to a specific firing points so firepoint from which the gun shoots will alternate making it look very odd.

So best bet for salvo fire is still the good old classic '$swarm:' with ridiculously short 'swarmwait' times. And unless you are aiming for DEM or JAD level of realism do not stick different weapons into a single turret.
Do not meddle in the affairs of coders for they are soggy and hard to light