Author Topic: Retro-thrust engines?  (Read 1447 times)

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Offline bizzybody

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  • Space Viking
    • Fandemonium 2008!
Has anyone ever modeled a ship for FS with retro-thrust engines? Might be something to look into when running a game with more realistic physics. ;)
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Offline --Steve-O--

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you mean someting like reverse thrust?
"And so they dwelled in filth, on worlds made of dirt and feces, and there they lay until they stumbled into the skies." --the Mad Prophet

 

Offline Turambar

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Offline Nuke

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Re: Retro-thrust engines?
nukemod has ships with retro thrusters. its just you cant reverse your throttle and have to hit z if you want reverse. ive got my throttle set up to automatically reverse when i have it all the way back, and to afterburn when its all the way forward. a convenient way to spare a couple buttons.
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Offline bizzybody

  • 29
  • Space Viking
    • Fandemonium 2008!
Re: Retro-thrust engines?
What'd be neat is a throttle with two adjustable, spring-loaded, stops. Put it against the forward stop and you have 100%. Push past the spring and you have afterburner- release and it goes back to 100%.

The other way would be 0% (idle for flight sims) and pushing into the spring would be retro-thrust (thrust reversers for that Boeing 757 simulator).
"They were really only teeny little A-bombs, honest!" Dr. Charles Dart

  

Offline Nuke

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Re: Retro-thrust engines?
not even the expensive throttle i have has such a feature. some, the x52 for example, have fixed detents which give you a tactile friction when you are in the afterburn or reverse thrust zone. however ive yet to see a game that uses it as such. my ch throttle is just a smooth linear motion without detents. id like to see a throttle with detent switches, when toggles a mechanism would add friction when the throttle crosses that position. with about 8 or so of them you could set them for anything from race car shifter to reverse-forward-afterburn.

my ch script costs me about 5% of my range of motion just to have the afterburn and reverse, and i have no axial control of reverse. i could probibly use the bottom 10% as its own axis, but the game would need its own reverse thrust axis for em to assign it to.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN