Ok, I'm pretty sure I got all the function calls updated, but I'm not very good with Lua and might be trying to access something incorrectly, I don't know, but the script doesn't seem to be doing anything at all. So I don't know if there's something else fundamental about the script that needs to change, or what. If someone could just peek, and see if there's anything that stands out that would be good.
#State Hooks
$State: GS_STATE_MAIN_MENU
$Hook: [
if init == nil then
randomChoice = {"BTL-A4 Y-Wing","T-65c X-Wing","T.I.E. Fighter","TIE/In Interceptor"} --Put your ship classes in quotes here
-- getShipClass seems to be replaced with ShipClass[]
numChoices = table.getn(randomChoice)
-- randomShip = tb.getShipClass(randomChoice[math.random(1,numChoices)])
randomShip = tb.ShipClasses[randomChoice[math.random(1,numChoices)]]
shipName = randomShip.Name
init = 42
end
logo = "fotg" --This is the name of the logo you want. No extension needed
imgWidth = gr.getImageWidth(logo)
imgHeight = gr.getImageHeight(logo)
screenWidth = gr.getScreenWidth()
screenHeight = gr.getScreenHeight()
renderX1 = screenWidth * 0.01
renderX2 = screenWidth * 0.8
renderY1 = screenHeight * 0.1
renderY2 = screenHeight * 0.9
rendermidX = (renderX1+renderX2)/2
imageX = (screenWidth*0.5)-imgWidth/2
imageY = 0
rotConst = 7 --Modify this to make it turn faster to slower
if rotate_pct then
rotate_pct = rotate_pct + rotConst*ba.getFrametime()
if rotate_pct > 100 then
rotate_pct = rotate_pct - 100
end
else
rotate_pct = 40
end
randomShip:renderTechModel(renderX1, renderY1, renderX2, renderY2, rotate_pct)
gr.setColor(255,255,255)
gr.drawString(shipName,rendermidX-gr.getStringWidth(shipName)/2,renderY2)
--Handle using the middle mouse to force random ship selection
--Because we can only tell whether the button was down, we have to check for it last frame
--by setting the variable middle_was_down
--ms.isButtonDown became io.isMouseButtonDown, and takes an enumeration now
if not middle_was_down then
-- middle_was_down = ms.isButtonDown("Middle")
middle_was_down = io.isMouseButtonDown(MOUSE_MIDDLE_BUTTON)
force_random = middle_was_down
-- elseif ms.isButtonDown("Middle")==true then
elseif io.isMouseButtonDown(MOUSE_MIDDLE_BUTTON)==true then
middle_was_down = true
force_random = false
else
middle_was_down = false
force_Random = false
end
--Function to handle a section every frame
section = function(name, event, num)
--MENU COLOR
margin = gr.getScreenHeight()/6
gr.setColor(255, 255, 255)
--Get corner coordinates for this box
x1 = gr.getScreenWidth()-180
y1 = margin*num+20
x2 = gr.getScreenWidth()-21
y2 = margin*num+55
--When the mouse is OVER this section...
-- ms.getX and getY are now in io, as io.getMouseX and getMouseY
-- if ms.getX() > x1 and ms.getX() < x2 and ms.getY() > y1 and ms.getY() < y2 then
if io.getMouseX() > x1 and io.getMouseX() < x2 and io.getMouseY() > y1 and io.getMouseY() < y2 then
--Draw the dark green insides
gr.setColor(96, 96, 96)
gr.drawRectangle(x1, y1, x2, y2, true, false)
--Draw the little target lines now
gr.setColor(255, 255, 255)
x = x1+(x2-x1)/2
y = margin*num
--Top target line
gr.drawLine(x, y, x, y+15)
--Bottom target line
y = margin*num+65
gr.drawLine(x, y, x, y+15)
--Left target line
x = gr.getScreenWidth()-200
y = margin*num+40
gr.drawLine(x, y, x+15, y)
--Right target line
x = gr.getScreenWidth()-16
gr.drawLine(x, y, x+15, y)
--Handle the button click
-- if ms.isButtonDown("Left") then
if io.isMouseButtonDown(MOUSE_LEFT_BUTTON) then
ba.setEvent(event)
gr.drawRectangle(x1, y1, x2, y2, false, false)
end
end
--Draw the outline
gr.drawRectangle(x1, y1, x2, y2, false, false)
--Color should always be pure green, so I'll skip setting the color for the name
gr.drawString(name, x1 + ( (x2-x1) - gr.getStringWidth(name) ) / 2, margin*num+35)
end
section("Ready Room", "GS_EVENT_NEW_CAMPAIGN", 0)
section("Campaign Room", "GS_EVENT_CAMPAIGN_ROOM", 1)
section("Tech Room", "GS_EVENT_TECH_MENU", 2)
section("Barracks", "GS_EVENT_BARRACKS_MENU", 3)
section("Options", "GS_EVENT_OPTIONS_MENU", 4)
section("Exit", "GS_EVENT_QUIT_GAME", 5)
gr.drawImage(logo, imageX, imageY)
]
#End