Author Topic: Trashman's homework assignment  (Read 9243 times)

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Re: Trashman's homework assignment
You need to add user32.lib to the list of dependencies! (make sure the active configuration is set to all configurations in the box in the top left hand corner)
I don't have a d3dx8.h either (me needs not be so tired when I read these posts!)
If you have a look on MSDN (msdn.microsoft.com), you'll notice that the D3DX functions don't seem to have a version attached to them (i.e. not obviously D3DX**8 or D3DX**9), so try changing d3dx8.h to d3dx9.h. If that doesn't work, I'm out of ideas! (I'm not really a graphics person - I'm trying to learn as well!)

Hope this helps!
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Offline TrashMan

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Re: Trashman's homework assignment
Blast...I really wanted DX8 to work :(

Oh well...life likes to throw curveballs at you..nothing unexpected. Happens to me ALL the time.
Nobody dies as a virgin - the life ****s us all!

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Offline Aardwolf

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Re: Trashman's homework assignment
Good luck, TrashMan. We're all counting on you!

Well, sort of.

*wishes you luck anyway*

 
Re: Trashman's homework assignment
If you had actually read the "Release Notes" for the latest SDK you would have found the following:

Quote
The DirectX SDK No Longer Contains...

The DirectX SDK no longer contains the following components:

    * Direct3D8 and all of the earlier versions
    * Direct3D RM
    * DirectAnimation
    * DirectMusic
    * DirectInput7 and all of the earlier versions
    * DirectPlay
    * DirectPlayVoice
    * DirectX8-era HRESULT conversion routines
    * Managed DirectX samples and documentation

Developers wanting to use these components will need to download the August 2007 DirectX SDK, available from MSDN.

Reference:
http://msdn2.microsoft.com/en-us/directx/aa937789.aspx

Glad to have been of help.
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Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Trashman's homework assignment
No problem... I swithced to DirectX9 anyway...

Got a nice little "engine".... 2D background and 2D forground (with transparency, so it looks like a menu..or I can make a fake depth illusion), 2 .X fighters flying around the screen).
I got one flying in circles and making a looping or roll if you press X or Y..

the other one should be just going back and forth, but I'm having trouble with it, since I have to check it's position to turn him around once he left the screen (basicly, it should be moving back and forth on the X axis), and I cna't find which function cna return the current models position in the world. :P
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!