Author Topic: Blender to Freespace?  (Read 5660 times)

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Offline esarai

  • 29
  • Steathy boi
Re: Blender to Freespace?
YAY! IT BLOWS STUFF UP NOW! :D
But 4 of the six guns try to shoot backwards... and a corvette can seriously own it because of this  :mad:
So, since all the side guns are throwing fits, I'm gonna get rid of them. In their place will be protrusions on which guns are mounted on the top and bottom.


Thanks for all your help and patience.

<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: Blender to Freespace?
Ah, it looks like you need to specify the fvec and uvec of the turret arms as well. If that still produces weird results, try doing the exact opposite of what fvec and uvec imply. That is, pretend up vector is actually down vector and front vector is back vector.

I'm suggesting this because I'm looking at one of Bobs old demo models that appears to do this - everythings the exact opposite to what you'd expect. :\
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline esarai

  • 29
  • Steathy boi
Re: Blender to Freespace?
Ahhh.... so that's the problem.
I'll think about that when i'm done recovering from that last model. I already gave the ship more guns, just only in the up and down position. The new version doesn't look as cool, so I might edit it some more. Plus I think its too powerful. And the textures need serious work.

I also noticed that the FS2 negative fields are all flipped in PCS. Meaning, in FS2, -X is on the left. in PCS, -X is on the right.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

  

Offline Water

  • 210
Re: Blender to Freespace?
So, since all the side guns are throwing fits, I'm gonna get rid of them.
Most side turrets on FS ships are still just plain blob turrets. Once the turret support becomes rock solid that will change fast for new ships.