Author Topic: And a thousand voices cried to the heavens...  (Read 8173 times)

0 Members and 1 Guest are viewing this topic.

Re: And a thousand voices cried to the heavens...
i've played all of the CFS games, but they're old, and SUPER CPU intensive.
Sig nuked! New one coming soon!

 

Offline Fozzy

  • Wokka wokka wokka!
  • 28
  • Wanabe A Mighty Modder
    • Fozzy's Myspace
Re: And a thousand voices cried to the heavens...
More progress...



Great model but i profer it without those extra rudders, they just dont look right for some reason.
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
I can whoop your ass with my LOGITECH

 

Offline Aardwolf

  • 211
  • Posts: 16,384
Re: And a thousand voices cried to the heavens...
Any updates?

 

Offline redsniper

  • 211
  • Aim for the Top!
Re: And a thousand voices cried to the heavens...
If he had updates he'd post them. Be patient.
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Re: And a thousand voices cried to the heavens...
Robutts for a flash project in class, texture WIP:



And a test run bumpmap:

« Last Edit: April 07, 2008, 02:52:27 am by Unknown Target »

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: And a thousand voices cried to the heavens...
Whoah.

 
Re: And a thousand voices cried to the heavens...
Does it have a purpose too, or is it just 'decoration'?
The bumpmap is nice BTW.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Re: And a thousand voices cried to the heavens...
It's for a flash animation in class - I'm too lazy to draw it so I decided to animate it in 3D...

Test walking loop (nixed the extreme bump map though) - not very good, but my first animation with modo. Freespace doesn't support keyframe animation, right?:


 
Re: And a thousand voices cried to the heavens...
It's for a flash animation in class - I'm too lazy to draw it so I decided to animate it in 3D...
Yes I know, but I mean does it have a practical purpose? Like cleaning or research?

Quote
Test walking loop (nixed the extreme bump map though) - not very good, but my first animation with modo. Freespace doesn't support keyframe animation, right?
It doesn't really look like it's walking...
« Last Edit: April 10, 2008, 11:53:57 am by FreeSpaceFreak »

  

Offline redsniper

  • 211
  • Aim for the Top!
Re: And a thousand voices cried to the heavens...
because he hasn't given it a path yet. If you give it a path to translate along and then play the walk cycle as it's moving it'll look right. er... provided the step size of the animation actually lines up with how fast it's moving, else you'll get a MW2 effect. :nervous:
"Think about nice things not unhappy things.
The future makes happy, if you make it yourself.
No war; think about happy things."   -WouterSmitssm

Hard Light Productions:
"...this conversation is pointlessly confrontational."