I have recently been attempting to get a few ships from the game in 3ds format. I have run into a few problems though. The first is that very few free programs will convert COB to 3ds, and those that do, like Blender, often break the textures when doing so. However, I have found that Blender preserves the texture coordinates when importing, even if it ignores the actual textures. Is there a way to apply a texture in Blender while preserving the texture coordinates?
EDIT: And if anyone else has another way to get a POF into a textured 3ds file (without spending uber$$$ on software), I would be interested to hear it.