Author Topic: Why Flying Capships in FS Doesn't Work  (Read 7827 times)

0 Members and 1 Guest are viewing this topic.

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Why Flying Capships in FS Doesn't Work
I am going to make a capital ship mod for Freespace just out of spite of this thread.
:lol:
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Why Flying Capships in FS Doesn't Work
I am going to make a capital ship mod for Freespace just out of spite of this thread.

:lol:

The reason I created this thread was because at the time, I had noticed a number of n00bs asking why we couldn't fly fs capships.  So I figured I'd just say it.

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Why Flying Capships in FS Doesn't Work
I am going to make a capital ship mod for Freespace just out of spite of this thread.

o hai ill halp
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Why Flying Capships in FS Doesn't Work
I'll help test! :p
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline ShadowGorrath

  • Not funny or clever
  • 211
Re: Why Flying Capships in FS Doesn't Work
I have a modified Fenris with shields, and player controled beam cannon and missile launcher. The cruiser is player controled.

 
Re: Why Flying Capships in FS Doesn't Work
If you want to fly capships, play Starshatter: The Gathering Storm! (Or X3: Reunion, but there it takes quite a while before you can get one... if you want to. A big capship in Unmodded X3 is not so special. With all the mods avaible you can actually put it to use...)

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Why Flying Capships in FS Doesn't Work
I am going to make a capital ship mod for Freespace just out of spite of this thread.

its on nukemods to do list, but dont hold your breath, its at the bottom :D
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Flaser

  • 210
  • man/fish warsie
Re: Why Flying Capships in FS Doesn't Work
Hmmm....

I did something I rarely do: I didn't read the whole thread just the opening post, then said to myself - 'f*** this!

All said and all true - in Freespace.

Now go watch Crest of the Stars. I would love to pilot the Gosroth.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
Re: Why Flying Capships in FS Doesn't Work
the problem is not that its impossible, a bridge sim with interactive rtt control panels and an fps style walk around system. fire control, advanced communications, a tac map, point and click targeting, all possible. but it all comes down to how do we make it fun?

would make for some awesome multi-player, you would have team vs team games where each team operates a ship. one guy takes the helm, another takes fire control, another on flight ops, and so on. you could even go as far as having simple fps style combat. you get disabled then the other ship sends in the marines to take the ship, and you got to fight em at the hatch while your damage control gets the ship operational again. could probibly do a doomish sprite based character system. or model them if you're really good at making characters look real with only subobject animation. ive never modeled a character so i wouldnt know where to begin.

single player can start you out as something low level like a gunner and work your way up to command. but that seems an order of magnitude less interesting. id need more ideas on how to spice things up.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Re: Why Flying Capships in FS Doesn't Work
I am going to make a capital ship mod for Freespace just out of spite of this thread.

Call it "Why Flying Capships Don't Work".

(You can't use the whole thread title, I'm pretty sure there's a 32-character limit)
-C

 

Offline JGZinv

  • 211
  • The Last Dual! Guardian
    • The FringeSpace Conversion Mod
Re: Why Flying Capships in FS Doesn't Work
Yay for CotS/BotS. (Flaser gets it  :D )

Really you need basic systems control, nothing more.
Pilot, strategist (comms/ops/whatever), and gunners.
If need be, break the gunners down into banks for either separate lasers, flak, etc,
or give each gunner a laser cannon and a secondary for something else.

No one wants to be monitoring the oxygen levels in aft holding bay 9468, or
the espresso output of the mess hall. That's pretty much obvious.

Task the crewed ship with taking out waves of fighters, clearing a mine/roid field, chasing down
rogue ships to capture, going to broadsides with other heavy ships. Pilots are going to have to communicate
with gunners and ops, as well as know when to roll the ship and think about orientation of the enemy.

Ships could also act as carrier, just attach a hanger/platform and integrate a spawn on/in/around the ship.
Pilot and ops will have to decide when to give the green light to let pilots out, and where is the best place to release them.
True power comes not from strength, but from the soul and imagination.
Max to PCS2 to FS2 SCP Guide
The FringeSpace Conversion Mod

 

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Why Flying Capships in FS Doesn't Work
Yeah, think aircraft carriers/destroyers in BF1942.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Why Flying Capships in FS Doesn't Work
Bah, there'd always be some noobish TK on th flight deck of the Japanese carrier... I ran him over with a Zero every oppertunity i got....

But for a noob he wasa bloody accurate :snipe:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

  

Offline chief1983

  • Still lacks a custom title
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Why Flying Capships in FS Doesn't Work
I was the engineer dropping C4 on my team's flight deck...every once in a while...

Normally I was the engineer sniping the noob TK'ers from the back of the boat.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays