Thank you.

I see you dug up one of the same pics I used for a guide. What I didn't find were screencaps from the movie. Guess I should dig up a DVD of it from somewhere.
I left the landing legs off for the game version. I doubt they were anywhere near right. There's some more maneuvering thrusters that could be added and some other fiddly bits, but it's already quite high on the poly count, could be optimized some by joining various bits.
What'd really be cool is if the people who did the original CGI would release their models and textures.
Now I'm working on a revised version that'd be more fighting friendly and less movie optimized.

The movie Gunstar was designed for maximum visibility (from the outside looking in) of Lance Guest while poor Grig (the pilot) was crammed in the rear seat with crap for visibility.
Now we just need SCP to have 2-player co-op on one ship so one person can fly while the other runs the weaponry. I'd love to fly a ship with a real human tailgunner taking care of my six.