I finally figured out how to bypass the problem found in Truespace1 and 2 in respect of the name trouble I have been having.
The problem was that when you named an object or group “Detail 1”, it got renamed to “detail,1” and “turret01” to “turret,1”.
This was of course not something the TO POF Converters could understand.
3DE export was a fail cause it did not export hierarchy information. Instead it linked all previous objects to the first object as Childs, meaning I had make new groups in TS1 and 2,
But I still need 3DE to export into COB since TS 1 & 2 cannot understand the 3ds UV mapping of today.:doh:
So I sort of hacked it into the cob file. Here is what u do.
I named my LOD group and Turrets “detailaa”, and “turretoa” and “turretob”
What I did was that I opened the COB file in an Text editor such as Ultra edit, Searched for “Detailaa” and overwrote “aa” with “ 1”. Did the same thing with the turrets only I replaced “oa” with 01 and “ob” with “02”. You can even reload you model into Truespace1 & 2. However, if your object original was named detail,1, before you “hacked” the cob file, then I found that TS1 & 2 will not reload the model. So make sure your names do not contain commas, just in case that it interfers with the converting.
This sort of hacking is of course something you must do when you model is all finished shiny and ready to be exported. As it is a one way deal. If you did not link it correctly before you started "hacking" you will have to "hack" it all over again.
I think Wordpad can do the job to, but I do not know that.
Well hopes this help all you Truespace 1 and 2 users.
Note I already once before, 7 days ago thought of this sort of way to deal with the problem, but for some reason I discarded it.