Author Topic: Mission Branches in FS  (Read 1306 times)

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Offline ns161

  • 24
Mission Branches in FS
I was under the impression that FS (either 1 or 2) has some branching missions (outside the SOC loops in FS2), where if you fail certain missions you do different missions than the main "beat all missions" storyline.

Anyone have any outline of the branches?  I'm kind of interested but I don't want to go through and fail every mission just to be told "Game Over", play the mission again, win it, fail the next one on purpose...etc.

 

Offline Shade

  • 211
Re: Mission Branches in FS
The campaigns are linear except for the SOC branches you mentioned. It's easily possibly to make such branching in a campaign, and it is being used by fans making their own, but it wasn't used for the two main campaigns.
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Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Mission Branches in FS
I was under the impression that FS (either 1 or 2) has some branching missions (outside the SOC loops in FS2), where if you fail certain missions you do different missions than the main "beat all missions" storyline.
Where on Earth did you hear something like that? There is slight branchign on a few user-made campaigns but that's it. Maybe if you counted something like the whole taking-out-beam-cannons-of-the-Sathanas thing in FS2, where the results of destroyed beam cannons could be seen in the next mission and the mission briefings and debriefings. But nothing more. If you were thinking about stopping the Iceni at some point, forget about it.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Mission Branches in FS
FreeSpace supports branching campaign structures, but Volition did not make use of that functionality, and it is rarely utilized by user-made campaigns.  Some of the reluctance in making branching campaigns is that FREDers wind up having to make missions that the player may never see.  It's typically easier to figure out why your idiot commanders would fire you for failing a major objective, rather than making the extra missions on a failure path.

  
Re: Mission Branches in FS
i think crucible was fully branching...
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