Author Topic: Idea: Being free to travel in FreeSpace  (Read 6056 times)

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Re: Idea: Being free to travel in FreeSpace
There - edited...

The GS/Bora rift is introduced in the very first news reel in the game, no point in editing it.

Of course this assumes there's people interested in playing... -_-

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Highlight below.

I always wish you had the option to switch sides in the middle. The first time I played, I went Bora. The second time, I went GalSpan, but felt so bad in my decision I wanted to switch. They should have had a mission when Bora where GalSpan hires you to sabotage Bora from the inside and another where you find out that GalSpan was responsible for Neptune and you defect from GalSpan to Bora.
Just don't give away the homeworld...

 

Offline terran_emperor

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Re: Idea: Being free to travel in FreeSpace
You can...sorta i think...Select the "No Traitor" option in Mission specs editor then script in iff changes in the Events editor...I think this will work...so keeping this in mind, it may be possible to create branching campaigns where the missions depend on your side
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Re: Idea: Being free to travel in FreeSpace
Funny thing is, I was dreaming about a videogame (Freespace and other games) where *anything* you do, short of dying, allows you to advance to the next mission.

For example, in FS1, if you fail to stop the Lucifer in the Delta Serpentis-->Sol Jumpnode, you have to help Earth in its defense against the Lucifer. Even if it is futile. If you dont die but Earth is destroyed, the campaign doesnt end. You need to stop the Lucifer from going back to the future GTVA space and stop it there. Etc.

But that technology is some 100 years away.

****.
Just don't give away the homeworld...

 

Offline karajorma

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Re: Idea: Being free to travel in FreeSpace
You can...sorta i think...Select the "No Traitor" option in Mission specs editor

Use the allow-treason SEXP instead. It has the exact same effect but unlike No Traitor it doesn't have to be on the length of the entire mission.

You'll need a 3.6.10 era build of course.
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Offline KappaWing

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Re: Idea: Being free to travel in FreeSpace
Funny thing is, I was dreaming about a videogame (Freespace and other games) where *anything* you do, short of dying, allows you to advance to the next mission.

The problem with this is no one wants to make a 40 mission campaign thats 4 missions long.

Fighting for one side or the other in some sort of rebellion or faction centered storyline, however, would only require slight modifications to the original mission. Friendlies and enemies switch IFFs, designate a new player ship, and voila!
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Re: Idea: Being free to travel in FreeSpace
And more messaging.

And better ship orders.

And deleting the old messages.

and more.
Sig nuked! New one coming soon!

 

Offline WMCoolmon

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Re: Idea: Being free to travel in FreeSpace
It'd be a noteworthy project for someone to create an environment - say, a looping campaign with two missions - that dynamically autogenerated all that stuff and added a plot as well, using AI.
-C

 

Offline karajorma

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Re: Idea: Being free to travel in FreeSpace
This is all possible. BHX proves that (And that was made before I fixed the argument SEXPs which would make it even easier).

The reason no one has done it is cause

1) It's very complicated to FRED
2) The FREDders who are capable of doing it are all busy with something else.
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Re: Idea: Being free to travel in FreeSpace
FreeSpaceLancer FTW!!!
Fun while it lasted.

Then bitter.

 

Offline Mobius

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Re: Idea: Being free to travel in FreeSpace
The reason no one has done it is cause

1) It's very complicated to FRED
2) The FREDders who are capable of doing it are all busy with something else.

3) There's no point in doing it because it isn't compatible with the way FreeSpace campaigns are set.
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Offline JGZinv

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Re: Idea: Being free to travel in FreeSpace
Heh... Doesn't mean some non-freespace mod couldn't use it.  ;7
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Offline Mobius

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Re: Idea: Being free to travel in FreeSpace
I'd like to see the results...

Well, for now the basic idea is to use the limbo code and something that continuously changes backgrounds. I think we need scripting, even for the second option. :)
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Offline karajorma

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Re: Idea: Being free to travel in FreeSpace
The reason no one has done it is cause

1) It's very complicated to FRED
2) The FREDders who are capable of doing it are all busy with something else.

3) There's no point in doing it because it isn't compatible with the way FreeSpace campaigns are set.

You what? :confused:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Mobius

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Re: Idea: Being free to travel in FreeSpace
Well, I meant that the player isn't supposed to make that kind of movements in FS missions. They'd be pretty much like Starlancer style cinematics...they wouldn't fit well.

EDIT: For example it wouldn't fit in an early TV/GW environment, in which spacecraft didn't have the subspace drives needed to use nodes.
« Last Edit: November 16, 2008, 02:39:25 pm by Mobius »
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Offline karajorma

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Re: Idea: Being free to travel in FreeSpace
Sorry but that's utter nonsense. There is absolutely no reason you couldn't do a massively branched campaign in FS2. There's no reason something like BHX couldn't have been made for FS2 instead of TBP.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Mobius

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Re: Idea: Being free to travel in FreeSpace
Massively branched? Yes, they would work...like an eventual Colony Wars campaign for FS2... :nod:
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Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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Offline Androgeos Exeunt

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Re: Idea: Being free to travel in FreeSpace
FREELANCER *cough*
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