Author Topic: mod testing  (Read 7145 times)

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as I sent the test mod to two other people you are currently three to test the mod.
the french part isn't up to date currently, I'll update it in the new release (maybe public release if there is less bugs than I expected)
the testing are still opened to people who wants to test the mod (I won't close them, it's just to keep the mod in a "test" phase)

 
im testing the english version
Stormkeeper, do you want to split correcting grammar/spelling errors
that would be easier than both of us running through the whole campaign

 

Offline Stormkeeper

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im testing the english version
Stormkeeper, do you want to split correcting grammar/spelling errors
that would be easier than both of us running through the whole campaign
Yea, that'd be good.

Also, griffon, check your mail.
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Yea, that'd be good.


let's play through the whole campaign, and then we can split it up

 
let's hope you can get through the whole campaign *fear big bugs in the campaign :shaking:*

Storm I read your email and I'm gonna fix the campaign soon, I'll write a report of what's been modified

Since I don't think I'll get more tester than I have currently, once you've done testing I'll make a public release of the mod

 

Offline Stormkeeper

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:bump:

I've finished beta-testing the campaign!
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:bump:

I've finished beta-testing the campaign!

Just finished the SOC campaign

 

Offline esarai

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I'm on mission #27, the Duel Contre Bosch. I would like to say that this campaign is really cool. The grammar errors are not what you would hear in english, but they still make sense, and it is actually kinda fun to decode them. A second type of english, so to speak.

This would be really awesome with voice acting in the messages.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 
I'm on mission #27, the Duel Contre Bosch. I would like to say that this campaign is really cool. The grammar errors are not what you would hear in english, but they still make sense, and it is actually kinda fun to decode them. A second type of english, so to speak.

This would be really awesome with voice acting in the messages.

i agree
the campaign is great
provides a grand and epic feel with an element of mystery
i would volunteer to voice act after we get the grammar straightened out

 

Offline Stormkeeper

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I remember that mission.

Spoiler:
Light show at the end is awesome.

Also, step up your rate of testing if possible. Sooner we finish, sooner griffon can release.
« Last Edit: June 20, 2008, 11:34:44 pm by Stormkeeper »
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Offline esarai

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I guess I'll have to bow out here,
I'm leaving on a 5 week trip, and won't be able to do any more testing while I'm abroad. I'd just like to emphasize that I think this mod is epic, and with all the errors figured out, it will be awesome.

Some bugs I've noticed:

-can't open any Ghost Revenant missions in FRED2.
-Random quitting while mission is loading
-some events occur out of sequence
-grammar

Other than that, it's great.
If it's not done by the time I get back, I will gladly assist finishing this campaign.
<Nuclear>   truth: the good samaritan actually checked for proof of citizenship and health insurance
<Axem>   did anyone catch jesus' birth certificate?
<Nuclear>   and jesus didnt actually give the 5000 their fish...he gave it to the romans and let it trickle down
<Axem>and he was totally pro tax breaks
<Axem>he threw out all those tax collectors at the temple
<Nuclear>   he drove a V8 camel too
<Nuclear>   with a sword rack for his fully-automatic daggers

Esarai: hey gaiz, what's a good improvised, final attack for a ship fighting to buy others time to escape to use?
RangerKarl|AtWork: stick your penis in the warp core
DarthGeek: no don't do that
amki: don't EVER do that

 
-to open my missions in Fred2 you should add the -mod "nameofthefolder" at the Fred2 shortcut. and also maybe -fredhtl if you have an older version than 3.6.10
-I don't know why there is some random quitting while missions load. I'll try to run a debug build and test the whole campaign. If it quit I'll know why =)
-for the events that occur out of sequence, I would like to know which ones. because I can't look at the whole campaign looking for that kind of things (Though I'll do it anyway)
-grammar : you're here for that aren't you ? xD

I'm currently finishing to fix Stormkeeper's bug report. I'll wait for some grammar reports and then release the mod I think.
« Last Edit: June 21, 2008, 04:14:14 am by griffon67 »

 

Offline Stormkeeper

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Yea, I forgot to mention the crashing. I thought it was due to my system, so I didn't bother mentioning it. Apparently its not. I got a few more issue I remembered, will mail you ... when I've got time. :X
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I think the quit error must be linked with memory usage. I always had it when playing the campaign.
Currently I'm fixing the missions alone and when loading them separatadly from the tech room I never had this problem.

I'm releasing a second beta with all the things reported until now. take a look at the readme file since it shows what's be modified.
now the only thing's left to do before public release is english grammar =)
« Last Edit: June 21, 2008, 02:48:50 pm by griffon67 »

 
Yea, I forgot to mention the crashing. I thought it was due to my system, so I didn't bother mentioning it. Apparently its not. I got a few more issue I remembered, will mail you ... when I've got time. :X

same here
most crashes occurred in the later missions

 
Sorry
Ive been out of town for a while.
Spoiler:
I just was wondering that on the mission where the generation and the religion go down to the planet unexpectedly, how does one follow them?
the slow mo comes, generation and religion are gone, i defeat the shivans, and then nothing happens
what am i supposed to do?

  

Offline Stormkeeper

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... Etto. The mod's been released.
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