Author Topic: Swarm Laser  (Read 5067 times)

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Offline Mobius

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They look like EA Stingers...

I think you need a swarm of secondaries with bright textured long trails and invisible projectile model(blip?).
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Offline Stormkeeper

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I'm gonna try modifying the particle spew effects. I already have an invisible cube head, probably not the most suitable, but it was sort of a placeholder. So i figure to fix the issue I probably have to modify the PSpew effects, reducing the number of particles spawned, and ESPECIALLY THEIR LIFETIME.
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Offline Wanderer

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If you want my advice... Don't use pspew for that kind of effects. Easiest solution would be to open that model of yours in PCS2 add a glowpoint to it and done.. No more oddly trailing effects. No more wondering how many particles if any appear to each weapon effect...
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Offline Getter Robo G

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Storm, is that the same table that had the 90degree turning effect in your second picture? (that's what I'm after)
This is planned for primary effects not secondaries.

And Darkshadow, did you know I released a Ptorp and Qtorp for fighters once upon a time? (primary weaps with anmated iamges)

The Cap ship ones are still Omni's, but I had issues.

Trek weapons test:
http://www.youtube.com/watch?v=kPOQS6h_wAs


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Offline Colonol Dekker

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BluTuscher?
Isn't that American for blue arse?
Also well done on sticking with this idea SK i've lost count of newer people fizzing out and abandoning their projects :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
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Offline Stormkeeper

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Storm, is that the same table that had the 90degree turning effect in your second picture? (that's what I'm after)
This is planned for primary effects not secondaries.
Ah. So you want the original musical notes laser code.

Thats this one:
Code: [Select]
; ---------------------------------------------------------------------
;; Experimental swarm laser #X2
;;
$Name:                                  Blutsucher
+Title:                                 XSTR("GTW Blutsucher", 3400)
+Description:
XSTR(
"Standard Issue
Fire and Forget", 3401)
$end_multi_text
+Tech Description:
XSTR(
"The GTW Blutsuch is an experimental swarm laser. Multiple attractors are launched shortly before the beams are fire, each beam tuned to the an individual attractor. The attractor itself is a magnetic missile, attracted to metallic objects with a foreign IFF signature.", 3402)
$end_multi_text
$Model File:                  none
@Laser Bitmap:                  laserglow04
@Laser Glow:    2_laserglow03
@Laser Color:    140, 140, 60
@Laser Color2:    140, 140, 60
@Laser Length:       10.0
@Laser Head Radius:  4.20
@Laser Tail Radius:  1.60
$Mass:                                  1.5
$Velocity:                              350.0
$Fire Wait:                             10.0
$Damage:                                240                                              ;; damage applied when within inner radius
$Armor Factor:                  1.0
$Shield Factor:                 2.0
$Subsystem Factor:              1.0
$Lifetime:                              25.0
$Energy Consumed:               0.0                                     ;; Energy used when fired
$Cargo Size:                    1.0                                     ;; Amount of space taken up in weapon cargo
$Homing:                               YES
;; the following indented fields are only required when $Homing is YES
+Type: HEAT ;; Legal: HEAT, ASPECT
+Turn Time: 0.5
+View Cone: 90
$Swarm: 10
$LaunchSnd: 111                                              ;; The sound it makes when fired
$ImpactSnd:                 85                                              ;; The sound it makes when it hits something
$Flags:                                 ( "Big Ship")                                          ;;
$Trail:                                                                      ;; Trail cannot be set if Exhaust is set
+Start Width:  1.30                                            ;; Width of trail nearest missile
+End Width: 0.25                                             ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life:      1.0                                             ;; how many seconds before trail disappears
+Bitmap:        MissileTrail02                  ;; Bitmap used to draw trail
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none

BluTuscher?
Isn't that American for blue arse?
Also well done on sticking with this idea SK i've lost count of newer people fizzing out and abandoning their projects :yes:
Thanks Dekker. And its actually German for Bloodseeker. I figured it be an appropriate name for a homing weapon.
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Offline Colonol Dekker

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Ahh. . . Sehr gut, mein deutsch ist toll. I've forgotten loads and loads. I can only really remember basics and swearwords. I spent seven weeks based in Sennerlager. Can't even remember how the place is spelled :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Stormkeeper

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:lol: I got the idea from an anime, where a sword was named "Blood Drinker", Blautshucher or somat lidddat. Anyway, I fixed the particle spew effects. W00T! And here it is, the GTW Blutsucher! I actually finished the weapon in school, but the lack of easily available internet connection prevented me from posting it up.



And the code:
Code: [Select]
; ---------------------------------------------------------------------
;; Experimental swarm laser #X2
;;
$Name:                                  Blutsucher
+Title:                                 XSTR("GTW Blutsucher", 3400)
+Description:
XSTR(
"Standard Issue
Fire and Forget", 3401)
$end_multi_text
+Tech Description:
XSTR(
"The GTW Blutsuch is an experimental swarm laser. Multiple attractors are launched shortly before the beams are fired,with each beam tuned to an individual attractor. The attractor itself is a magnetic missile, attracted to metallic objects with a foreign IFF signature.", 3402)
$end_multi_text
$Model File:                  blut_head.pof
$Mass:                                  3.0
$Velocity:                              350.0
$Fire Wait:                             5.0
$Damage:                                240                                              ;; damage applied when within inner radius
$Armor Factor:                  1.0
$Shield Factor:                 2.0
$Subsystem Factor:              1.0
$Lifetime:                              25.0
$Energy Consumed:               0.0                                     ;; Energy used when fired
$Cargo Size:                    1.0                                     ;; Amount of space taken up in weapon cargo
$Homing:                               YES
;; the following indented fields are only required when $Homing is YES
+Type: HEAT ;; Legal: HEAT, ASPECT
+Turn Time: 0.3
+View Cone: 90
$Swarm: 10
$LaunchSnd: 111                                              ;; The sound it makes when fired
$ImpactSnd:                 85                                              ;; The sound it makes when it hits something
$Flags:                                 ( "Big Ship" "Particle Spew")                                          ;;
$Trail:                                                                      ;; Trail cannot be set if Exhaust is set
+Start Width:  1.30                                            ;; Width of trail nearest missile
+End Width: 0.25                                             ;; Width of trail before it "evaporates"
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life:      1.0                                             ;; how many seconds before trail disappears
+Bitmap:        MissileTrail02                  ;; Bitmap used to draw trail
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:      none
$Pspew:
+Count: 3
+Time: 1
+Vel: 0.85
+Radius: 0.65
+Life: 0.2
+Scale: 1.0
+Bitmap: laserglow02

Next, either a refined version of this, or a cannon primary. Like, actual shell firing, anti-capital cannon.

=edit=
Oh, yea. The screenshot was take with PSpew count at 5, so it looks pretty thick. It looks much better at 3.
« Last Edit: July 03, 2008, 12:47:34 pm by Stormkeeper »
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are fire, each beam tuned to the an individual attractor
 :wtf:

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Offline Stormkeeper

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Oh, I see what you mean. Fixed. But it doesn't show up in the tech room anyway.
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Offline Getter Robo G

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Thanks,,, actually I was looking for an image for teh Notes wepons (merely using the EMP table as Basara doesn't liek to kill and will redily disable opponents).

The homing lasers are for Gunbuster-esque units with that kind of tech of bending lasers/gravity lens tech.

I'll do some experimenting later with that table you posted! (right now I just posted chapter 33 of my fic so maybe in 5-6 more chapters you'll see it in action!).

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

  

Offline Stormkeeper

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Mild bump. I'll be modifying the swarm laser to give it a corkscrew effect. Makes it seem more swarm like.

 Also, for muzzle flashes, how do I make the anims that compose the flash? And is anyone clear what mass I should assign a weapon so that hitting a fighter will send it flying, hitting a cruiser will make it shudder (if possible) and destroyers have no reaction whats so ever. And are the models and textures for the Harbinger bomb inside the FSPort VP ?

I can't check all these atm cause my FS2 is on my laptop that's in laptop hospital.
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