Author Topic: Background Editor nebula pattern problem  (Read 2941 times)

0 Members and 1 Guest are viewing this topic.

Offline wistler

  • 28
Background Editor nebula pattern problem
Hi everyone. I have a problem with using the nebula pattern in background editor on the FRED2 and FRED_open.
Whenever i chose a nebula (confined to 01, 02, 03 atm) I get a giant error message. I've had this for years constantly through uninstall and reinstall.

Does anyone know if this has been addressed before and fixed? Or can it be fixed by downloading new nebula patterns?
« Last Edit: July 11, 2008, 02:24:33 pm by wistler »

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Background Editor nebula pattern problem
Which error?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline wistler

  • 28
Re: Background Editor nebula pattern problem
"" Error: Can't open palette file <gamepalette1-04>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Palman\PalMan.cpp
Line: 360
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    fred2_open_3_6_9-fredhtl.exe 0064ef31()
    fred2_open_3_6_9-fredhtl.exe 00651217()
    fred2_open_3_6_9-fredhtl.exe 00650c56()
    fred2_open_3_6_9-fredhtl.exe 00650c08()
    fred2_open_3_6_9-fredhtl.exe 0064fbc7()
    fred2_open_3_6_9-fredhtl.exe 0064fde2()
    USER32.dll 7e418724()
    USER32.dll 7e418806()
    USER32.dll 7e41b4b0()
    USER32.dll 7e41b4fc()
    ntdll.dll 7c90eae3()
    USER32.dll 7e43b6ac()
    USER32.dll 7e4482b2()
    USER32.dll 7e43b670()
    USER32.dll 7e43b486()
------------------------------------------------------------------ ""

I don't know if its simply looking in the wrong spot or what.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Background Editor nebula pattern problem
That's a new one on me.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Background Editor nebula pattern problem
Are you using background bitmaps (top-left section of the Background Editor) or background patterns (bottom-left section of the Background Editor)?  If it's the latter, that means of rendering the background was disabled during the development of FreeSpace 2.  If patterns are what you're trying, turn them off, give bitmaps a try, and see if it keeps crashing.

 

Offline wistler

  • 28
Re: Background Editor nebula pattern problem
Are you using background bitmaps (top-left section of the Background Editor) or background patterns (bottom-left section of the Background Editor)?  If it's the latter, that means of rendering the background was disabled during the development of FreeSpace 2.  If patterns are what you're trying, turn them off, give bitmaps a try, and see if it keeps crashing.

Thanks BlueFlames, it does seem to be just the patterns. I never knew they were disabled. Is there a way i can create the long 360 degree nebula's, like the ones in game rather then the blob like bitmaps. My backgrounds just look plain if i use bitmaps on there own. Also, is there a link to where i can download new nebula's that people have created?

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Background Editor nebula pattern problem
There's lightspeed's nebula pack. And the backgrounds used in games are generally multiple nebulas positioned and matched. Using notepad makes it easier.

Open your mission in notepad, and search for the "#Background bitmaps"

Then replace it with this:

Code: [Select]
#Background bitmaps ;! 14 total

$Num stars: 2000
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 2.370000 0.890000 4.300000
+Scale: 0.500000
$Starbitmap: neb09
+Angles: 4.990000 6.130000 4.560000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.530000 1.030000 1.750000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 1.250000 1.220000 2.010000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb17
+Angles: 1.810000 6.100000 0.180000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb09
+Angles: 1.650000 5.190000 2.980000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb15
+Angles: 6.030000 2.520000 4.730000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb16
+Angles: 5.650000 2.200000 5.540000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb05
+Angles: 2.550000 5.840000 3.080000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb17
+Angles: 4.240000 1.700000 6.230000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 1.250000 0.840000 5.010000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb15
+Angles: 3.400000 1.660000 0.430000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 3.480000 3.130000 2.480000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.950000 4.810000 1.320000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 2.720000 4.480000 3.240000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

Which should give you a blue/red nebula, iirc. Its up to you to mix and match to make new backgrounds, really. You can use notepad to open missions and copy their backgrounds if you're too lazy to do one yourself.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline wistler

  • 28
Re: Background Editor nebula pattern problem
Thanks StormKeeper thats exactly what i was looking for. It never occurred to me for some reason that the backgrounds might be built out of overlapping style bitmaps, i always assumed they came as one larger image. Shall set about creating them in a similar style from now on.

 

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: Background Editor nebula pattern problem
one cool result from this is that if you overlap a nebula background and a sun, you can create a flaring sun
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Background Editor nebula pattern problem
one cool result from this is that if you overlap a nebula background and a sun, you can create a flaring sun
Really ? Was it accidental or purposefully done ? :lol:

I've heard there are background generators, but I don't really know where to get them.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: Background Editor nebula pattern problem
Well, ive no idea if it was included deliberatly by the designers.

For me it was serendipity

I discovered it by accident when FREDing a mission.

I had a nebula at 0,0,0 with scale factors 1,1.
I then placed a sun at same co-ordinates, same scale factor. for tracking perposes
-My intent was to move and resize the sun once it was placed in the back ground. I placed it at 0,0,0 so i could track it.

I was surpised to find that the resulting effect was very interesting. A star with a gas/dust cloud around it.
So i experimented a bit.

Making the background nebula smaller made the stun look like it was experiencing solar flares and definatly look moor alive than the basic sun images. Making the nebula bigger made the sun look more like how i think a proto-star would look.

Edit:

Stretching a nebula between two Stars gives an energy stream effect - where one star ie a white dwarf pulls matter from its companion
« Last Edit: July 22, 2008, 10:12:00 am by terran_emperor »
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Background Editor nebula pattern problem
So in conclusion, experiment experiment experiment to create the best backgrounds that you like.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline wistler

  • 28
Re: Background Editor nebula pattern problem
not to further establish myself as a complete noob but I've downloaded a nebula pack but haven't the foggiest where to place the .pgx and the .tga files so they'll appear in FRED2, if they do. Does anyone know the best place to put them?

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Background Editor nebula pattern problem
Actually, if you used Turey's installer, it would've come with the Lightspeed Nebula pack.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

  

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Background Editor nebula pattern problem
I've downloaded a nebula pack but haven't the foggiest where to place the .pgx and the .tga files
Download the other (smaller) LS Nebulae pack from FreeSpaceMods.net. Those are packed into a vp so you can just throw the damn things to \freespace2\mediavps.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []