Author Topic: Advanced fred Question  (Read 2756 times)

0 Members and 1 Guest are viewing this topic.

Offline madaboutgames

  • 29
  • Heatemup People!
    • The Heat Em Up Web site
Advanced fred Question
Hi all, well Ill give a bit of an expilnation first.  I am making an end of campaign stats mission which involves displaying the stats (in graphic form)  of a few things.  I have the bulk of it done but just need to know these. (All event based)

How do I  return of the number of player kills/score/deaths/assists in the campaign?

Here is the mission code at the minute : 


$Mission Desc:
 XSTR("Shows end of campaign stats.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 134298

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1012.211914, 115902.898438, -51924.863281
+Viewer orient:
   0.999951, -0.000001, -0.009931,
   0.007458, 0.660392, 0.750884,
   0.006558, -0.750921, 0.660359


$Load Screen 640:   EBW-0.tga
$Load Screen 1024:   EBW-0.tga

;;FSO 3.6.0;; $Skybox Model: starfield.pof

$AI Profile: TBP

#Sexp_variables

$Variables:
(
      0      "Column1X"      "200"      "number"
      1      "Column2X"      "700"      "number"
      2      "DigitUnitValue"      "0"      "number"
      3      "DigitValue"      "0"      "number"
      4      "DigitX"      "0"      "number"
      5      "HighestUnits"      "1000"      "number"
      6      "NumberDisplayTime"      "0"      "number"
      7      "NumberDrawFlag"      "0"      "number"
      8      "NumberValue"      "0"      "number"
      9      "NumberX"      "0"      "number"
      10      "NumberY"      "0"      "number"
      11      "Pitch"      "0"      "number"
      12      "PlayerAssists"      "0"      "number"
      13      "PlayerDeaths"      "0"      "number"
      14      "PlayerKills"      "0"      "number"
      15      "PlayerScore"      "0"      "number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players      ;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
   "EA Aurora"   5
   "EA Aurora MK1"   5
   "EA Badger"   5
   "EA Thunderbolt"   5
   "PSI Aurora"   5
   "PSI Thunderbolt"   5
   "CR Sentri"   5
   "NR Frazi"   5
   "ISA Whitestar"   5
)

+Weaponry Pool: (
   "40mm Pulse"   16
   "45mm Pulse"   16
   "60mm Pulse"   16
   "42mm Plasma"   16
   "43mm Plasma"   16
   "45mm Fusion"   16
   "Disruptor"   16
   "Particle Array"   16
   "Ion Accelerator"   16
   "52mm Pulse"   16
   "75mm Pulse"   16
   "Neutron Gun"   16
   "Light Fusion"   16
   "Drazi 35mm"   16
   "WS Pulsed Fusion"   16
   "WS Pulsed Neutron"   16
   "Pulsed Fusion"   16
   "WS Neutron Beam"   16
   "EA Venom 1"   500
   "EA Venom 2"   500
   "EA Panther"   500
   "EA Bulldog"   500
   "CR Asari"   500
   "NR Ta'Lon"   500
   "NR T'Kor"   500
   "MF Shokrai"   500
)

#Objects      ;! 1 total

$Name: Alpha 1      ;! Object #0
$Class: EA Aurora
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
   1.000000, 0.000000, 0.000000,
   0.000000, 1.000000, 0.000000,
   0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "player-start" "invulnerable" "hidden-from-sensors" )
+Flags2: ( "targetable-as-bomb" )
+Respawn priority: 0
+Group: 0
+Score: 20

#Wings      ;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0      ;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Ships: (      ;! 1 total
   "Alpha 1"
)
+Hotkey: 0
+Flags:( )

#Events      ;! 30 total

$Formula: ( do-nothing )
+Name: __________SET THESE ACCORDINGLY
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( true )
   ( modify-variable @PlayerKills[0] 1 )
)
+Name: set player kills
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( true )
   ( modify-variable @PlayerAssists[0] 2 )
)
+Name: set player assists
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( true )
   ( modify-variable @PlayerDeaths[0] 3 )
)
+Name: set player deaths
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( true )
   ( modify-variable @PlayerScore[0] 4 )
)
+Name: set player score
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing )
+Name: _______MAKE THESE TRUE OR FALSE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( is-previous-event-true
      "Brak attack 16a"
      "start"
   )
   ( do-nothing )
)
+Name: you did well
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( is-previous-event-true
      "Brak attack 16b"
      "start"
   )
   ( do-nothing )
)
+Name: you did not do well
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( or
      ( < @PlayerKills[0] 15 )
      ( > @PlayerDeaths[0] 30 )
   )
   ( do-nothing )
)
+Name: rookie
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( or
      ( < @PlayerKills[0] 30 )
      ( > @PlayerDeaths[0] 25 )
   )
   ( do-nothing )
)
+Name: pilot
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( or
      ( < @PlayerKills[0] 30 )
      ( > @PlayerDeaths[0] 20 )
   )
   ( do-nothing )
)
+Name: veteran
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( or
      ( > @PlayerKills[0] 70 )
      ( < @PlayerDeaths[0] 20 )
   )
   ( do-nothing )
)
+Name: wing commander
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( or
      ( < @PlayerKills[0] 15 )
      ( > @PlayerDeaths[0] 30 )
   )
   ( do-nothing )
)
+Name: pussy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( or
      ( < @PlayerKills[0] 30 )
      ( > @PlayerDeaths[0] 25 )
   )
   ( do-nothing )
)
+Name: brave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( and
      ( < @PlayerKills[0] 50 )
      ( > @PlayerDeaths[0] 20 )
   )
   ( do-nothing )
)
+Name: a threat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( or
      ( > @PlayerKills[0] 70 )
      ( < @PlayerDeaths[0] 20 )
   )
   ( do-nothing )
)
+Name: fearless
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing )
+Name: ____________THE CUTSCENE ITSELF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( true )
   ( lock-perspective ( true ) )
   ( player-use-ai )
   ( add-goal
      "Alpha 1"
      ( ai-waypoints-once "Dest" 89 )
   )
   ( hud-disable 1 )
   ( play-sound-from-file
      "b5_season4.wav"
   )
   ( remove-sun-bitmap 0 )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when
   ( true )
   ( show-subtitle
      32
      32
      " "
      4000
      "ebwlogo.tga"
      1000
      ( true )
      ( true )
   )
)
+Name: ebw logo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when
   ( true )
   ( show-subtitle
      64
      32
      " "
      999999
      "ebwendofwarsummary.tga"
      1000
      ( true )
   )
)
+Name: end of war summary
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when
   ( true )
   ( when
      ( is-event-true-delay
         "you did well"
         0
      )
      ( show-subtitle
         32
         128
         " "
         999999
         "ebwyoudidwell.tga"
         1000
         ( true )
      )
   )
   ( when
      ( is-event-true-delay
         "you did not do well"
         0
      )
      ( show-subtitle
         32
         128
         " "
         999999
         "ebwyoudidwell.tga"
         1000
         ( true )
      )
   )
)
+Name: you did (not) do well pilot
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when
   ( true )
   ( show-subtitle
      @Column1X[200]
      256
      " "
      999999
      "ebwplayerkills.tga"
      1000
   )
   ( modify-variable
      @NumberValue[0]
      @PlayerKills[0]
   )
   ( modify-variable
      @NumberX[0]
      @Column2X[700]
   )
   ( modify-variable @NumberY[0] 256 )
   ( modify-variable
      @NumberDisplayTime[0]
      999999
   )
   ( modify-variable
      @DigitUnitValue[0]
      @HighestUnits[1000]
   )
   ( modify-variable
      @NumberDrawFlag[0]
      1
   )
)
+Name: player kills
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when
   ( true )
   ( show-subtitle
      @Column1X[200]
      320
      " "
      999999
      "ebwplayerassists.tga"
      1000
   )
   ( modify-variable
      @NumberValue[0]
      @PlayerAssists[0]
   )
   ( modify-variable
      @NumberX[0]
      @Column2X[700]
   )
   ( modify-variable @NumberY[0] 320 )
   ( modify-variable
      @NumberDisplayTime[0]
      999999
   )
   ( modify-variable
      @DigitUnitValue[0]
      @HighestUnits[1000]
   )
   ( modify-variable
      @NumberDrawFlag[0]
      1
   )
)
+Name: player assists
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when
   ( true )
   ( show-subtitle
      @Column1X[200]
      384
      " "
      999999
      "ebwplayerdeaths.tga"
      1000
   )
   ( modify-variable
      @NumberValue[0]
      @PlayerDeaths[0]
   )
   ( modify-variable
      @NumberX[0]
      @Column2X[700]
   )
   ( modify-variable @NumberY[0] 384 )
   ( modify-variable
      @NumberDisplayTime[0]
      999999
   )
   ( modify-variable
      @DigitUnitValue[0]
      @HighestUnits[1000]
   )
   ( modify-variable
      @NumberDrawFlag[0]
      1
   )
)
+Name: player deaths
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when
   ( true )
   ( show-subtitle
      @Column1X[200]
      448
      " "
      999999
      "ebwplayerscore.tga"
      1000
   )
   ( modify-variable
      @NumberValue[0]
      @PlayerScore[0]
   )
   ( modify-variable
      @NumberX[0]
      @Column2X[700]
   )
   ( modify-variable @NumberY[0] 448 )
   ( modify-variable
      @NumberDisplayTime[0]
      999999
   )
   ( modify-variable
      @DigitUnitValue[0]
      @HighestUnits[1000]
   )
   ( modify-variable
      @NumberDrawFlag[0]
      1
   )
)
+Name: player score
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when
   ( true )
   ( show-subtitle
      @Column1X[200]
      512
      " "
      999999
      "ebwplayerrating.tga"
      1000
   )
   ( when
      ( is-event-true-delay "pussy" 0 )
      ( show-subtitle
         @Column2X[700]
         512
         " "
         999999
         "ebwpussy.tga"
         1000
      )
   )
   ( when
      ( is-event-true-delay "brave" 0 )
      ( show-subtitle
         @Column2X[700]
         512
         " "
         999999
         "ebwbrave.tga"
         1000
      )
   )
   ( when
      ( is-event-true-delay "a threat" 0 )
      ( show-subtitle
         @Column2X[700]
         512
         " "
         999999
         "ebwathreat.tga"
         1000
      )
   )
   ( when
      ( is-event-true-delay "fearless" 0 )
      ( show-subtitle
         @Column2X[700]
         512
         " "
         999999
         "ebwfearless.tga"
         1000
      )
   )
)
+Name: player rating
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when
   ( true )
   ( show-subtitle
      @Column1X[200]
      576
      " "
      999999
      "ebwplayerranking.tga"
      1000
   )
   ( when
      ( is-event-true-delay "rookie" 0 )
      ( show-subtitle
         @Column2X[700]
         576
         " "
         999999
         "ebwrookie.tga"
         1000
      )
   )
   ( when
      ( is-event-true-delay "pilot" 0 )
      ( show-subtitle
         @Column2X[700]
         576
         " "
         999999
         "ebwpilot.tga"
         1000
      )
   )
   ( when
      ( is-event-true-delay "veteran" 0 )
      ( show-subtitle
         @Column2X[700]
         576
         " "
         999999
         "ebwveteran.tga"
         1000
      )
   )
   ( when
      ( is-event-true-delay
         "wing commander"
         0
      )
      ( show-subtitle
         @Column2X[700]
         576
         " "
         999999
         "ebwwingcommander.tga"
         1000
      )
   )
)
+Name: player rank
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when ( true ) ( fade-out 2000 1 ) )
+Name: fade out
+Repeat Count: 1
+Interval: 1
+Chained: 15
+Team: 0

$Formula: ( when ( true ) ( end-mission ) )
+Name: end mission
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( every-time
   ( = @NumberDrawFlag[0] 1 )
   ( every-time
      ( < @NumberValue[0] 0 )
      ( training-msg
         "Negative Number Error"
      )
      ( modify-variable
         @NumberValue[0]
         ( abs @NumberValue[0] )
      )
   )
   ( modify-variable
      @DigitValue[0]
      ( mod
         ( /
            @NumberValue[0]
            @DigitUnitValue[0]
         )
         10
      )
   )
   ( every-time
      ( = @DigitValue[0] 0 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw0.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 1 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw1.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 2 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw2.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 3 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw3.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 4 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw4.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 5 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw5.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 6 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw6.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 7 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw7.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 8 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw8.tga"
         1000
      )
   )
   ( every-time
      ( = @DigitValue[0] 9 )
      ( show-subtitle
         @NumberX[0]
         @NumberY[0]
         " "
         @NumberDisplayTime[0]
         "ebw9.tga"
         1000
      )
   )
   ( modify-variable
      @NumberX[0]
      ( + @NumberX[0] 24 )
   )
   ( every-time
      ( = @DigitUnitValue[0] 1 )
      ( modify-variable
         @NumberDrawFlag[0]
         0
      )
   )
   ( modify-variable
      @DigitUnitValue[0]
      ( / @DigitUnitValue[0] 10 )
   )
)
+Name: show number
+Repeat Count: 10000
+Interval: 5
+Team: 0

#Goals      ;! 0 total


#Waypoints      ;! 1 lists total

$Name: Dest
$List: (      ;! 1 points in list
   ( 0.000000, 0.000000, 100000.000000 )
)

#Messages      ;! 1 total


$Name: Negative Number Error

$Team: -1
$MessageNew:  XSTR("show number does not support negative numbers", -1)
$end_multi_text

#Reinforcements      ;! 0 total


#Background bitmaps      ;! 0 total

$Num stars: 500
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.000000 1.047197
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End



The events that require the player kills etc is what i need.  I also need to know how to get a percentage of completed objectives in the entire campaign for the ranking and rating (eg rookie, pilot, pussy etc.)  For example if the player had completed 60% of the total objectives then the (Frearless event) would come true.

Any help in this matter would be appretiaited and credited accordingly in the Earth Brakiri War (Babylon 5 campaign).


MAG :)
 
*The Earth Brakiri War*
*B5 Star Fury Pilot*

Are You Ready?  Find Out!
www.heatemup.co.uk

Visit  -  http://proxima-fleet.com for the heatemup Forums.

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Advanced fred Question
Can't really help you much with the first part but the percentage of completed objectives could be done using the is-previous-event and is-previous-goal true operators.  You would need to know what to divide by.  Easy way if it were a liner campaign would be to just count up the total. 

The other way if the campaign isn't linear and/or you can't use the is-previous sexps would be to use persistent variables to add up the total possible objective for each mission and the number completed.

Using persistent variables to count up the player stats might work too but I don't know how you could display them.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Advanced fred Question
If you use 3.6.10 you have access to the new SEXPs I added with which you can count kills, assists, score and player-deaths. A little clever use of those with persistent variables should allow you to count all that stuff over the entire campaign (use a player-persistent rather than campaign-persistent for the last of those though or you'll get a score of zero for obvious reasons :p ).

All you have to do is write that value into the variable at the end of the mission (Except for player-deaths which you simply increment whenever alpha 1 is destroyed).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline madaboutgames

  • 29
  • Heatemup People!
    • The Heat Em Up Web site
Re: Advanced fred Question
Cheers fubar, Sounds good Kara, should be just what im after.  So how do i add the persistant variables?

*The Earth Brakiri War*
*B5 Star Fury Pilot*

Are You Ready?  Find Out!
www.heatemup.co.uk

Visit  -  http://proxima-fleet.com for the heatemup Forums.

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Advanced fred Question
Always check the Wiki and Kara's FAQ for the quick answers:  http://homepage.ntlworld.com/karajorma/FAQ/fredretail.html#variables

Never tried them myself but seems easy enough. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Advanced fred Question
Yeah it's pretty easy. Simply update them like this

Mission Completed
When
-Whatever ends the mission
-modify-variable
--Alpha1Kills[0]
-- +
---Alpha1Kills[0]
---num-kills
----Alpha 1

The player deaths has to be be handled differently of course.

when
-is-destroyed-delay
-0
-Alpha 1
-modify-variable
--Alpha1Deaths[0]
-- +
---Alpha1Deaths[0]
---1

As I said, this variable must be a player PV not a campaign PV otherwise it would reset back to 0 when you restarted the mission. You can check how often a player replayed the missions of your campaign by simply adding 1 to a player persistent variable at the start of each mission and then subtracting the number of missions in the campaign at the end.


As for how to get this data out again at the end. If a message or briefing contains this,  $Alpha1Kills the current value of Alpha1Kills will be printed in the message. IIRC the value of the variable when the message is sent rather than when it is actually played is sent but apart from that is fairly simple (and since you're probably only using this in briefings and debriefs that shouldn't matter).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline madaboutgames

  • 29
  • Heatemup People!
    • The Heat Em Up Web site
Re: Advanced fred Question
Excellent Kara, ill try it shortly.  Thanks for your help I will give you a mention in the credits :)
*The Earth Brakiri War*
*B5 Star Fury Pilot*

Are You Ready?  Find Out!
www.heatemup.co.uk

Visit  -  http://proxima-fleet.com for the heatemup Forums.

 

Offline madaboutgames

  • 29
  • Heatemup People!
    • The Heat Em Up Web site
Re: Advanced fred Question
Im starting to update the missions as mentioned.  I guess for the player score & Assists will be the same as kills etc (Making a new pv for score, assists etc.)

I guess this would be very complicated for displaying the rank and rating

What I could do is instead of basing the rank etc on the percentage of completed objectives through the campaign, I could base it on player kills and deaths.  How would I check the number of kills and deaths etc as a percentage at the end of the campaign? Then how would i set the event to true if the kills and death are over a percentage or between 2 percentages.

eg. the player ranking - "Pilot" would be true if the total player kills is more than 20 and less than 35, and the player deaths is less than 20 player deaths.

Cheers :)
*The Earth Brakiri War*
*B5 Star Fury Pilot*

Are You Ready?  Find Out!
www.heatemup.co.uk

Visit  -  http://proxima-fleet.com for the heatemup Forums.

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Advanced fred Question
Check Vidmaster_MD01 in the TBP multiplayer.  It's in the debriefing but you could be moved to an event as well. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Advanced fred Question
If you use 3.6.10 you have access to the new SEXPs.


Cheers fubar, Sounds good Kara, should be just what im after.  So how do i add the persistant variables?
Excellent Kara, ill try it shortly.  Thanks for your help I will give you a mention in the credits :)


Did i miss a 3.6.10 release > :shaking:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Advanced fred Question
Several dozen of them at least but no final one. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  

Offline madaboutgames

  • 29
  • Heatemup People!
    • The Heat Em Up Web site
Re: Advanced fred Question
Got round to putting the PVs into all 27 missions and sorted the stats mission out.  I played through the camapign but because I encountered a few bugs (i used notepad for the inclusion of pvs) a couple of missions before the end of the campaign, when it buged out oit must of reset all the variables.  The final stats screen worked a dream but the kilss etc where very low and must have only been from the last couple of missions.  More testing will see how accurate it is.

Thanks Kara for your help on this, I will include you in the credits :)

If you havnt seen the trailer for EBW then take a look

www.heatemup.co.uk/ebwt.avi    - 20mb avi   (xvid)
*The Earth Brakiri War*
*B5 Star Fury Pilot*

Are You Ready?  Find Out!
www.heatemup.co.uk

Visit  -  http://proxima-fleet.com for the heatemup Forums.