Author Topic: Warp out at Node?  (Read 1989 times)

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Offline Dilmah G

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This might sound a bit n00b, but yea i kinda am one, but how do u get a ship to warp out at a Node in a mission? I see the Warp Order in FRED, but im not sure that works... HELP plz

 

Offline FUBAR-BDHR

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Create a waypoint in the jumpnode.  Have the ship go to the waypoint (waypoints-once).  Have the departure cue for the ship set to are-waypoints-done-delay. 
« Last Edit: August 01, 2008, 11:42:32 pm by FUBAR-BDHR »
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Offline karajorma

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3rd question down here.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Dilmah G

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THANK YOU! i dont meant to sound even more n00b, but how do I make a mod specific tech-room entry?

 

Offline eliex

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Uh, I think that it goes like this . . .
You have to write in your own ships table using Notepad, in the tech-room description unit.
Just . . . delete the FS2 version and re-write what you what the tech-room description to say. This will only work in your mod remember!

 

Offline karajorma

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Not a table. A TBM. That way you only replace the bits you need to replace.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Stormkeeper

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Not a table. A TBM. That way you only replace the bits you need to replace.
TBM = A modular table. It needs to have a specific file name type, which in this case would be something like Flight-shp.tbm. Place the TBM in your freespace2/data/tables folder. (Replace 'Flight' with your own filename.) See here for more info on modular tables.

And you need to remember to have the "in tech database" flag in your ship's table entry.
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Offline Dilmah G

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thank god for karajorma :D

and the rest of you lol, well anyway yea thanks