Author Topic: GVF Reshef release  (Read 2483 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Thanks to Sesqui...Sesqe... :doh:  er, Jon Stovell  :p for doing the interface artwork.

Click v




Includes hi-res maps.

:headz:
« Last Edit: February 23, 2002, 08:30:55 am by 181 »

 

Offline LtNarol

  • Biased Banshee
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    • http://www.3dap.com/hlp/hosted/the158th
Aldo, could you please point me in the right direction for UV mapping?:nod:

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by LtNarol
Aldo, could you please point me in the right direction for UV mapping?:nod:


what programs are you using?

and try www.uvmapper.com

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
ms word so far :D  got psp, but not very good at it.

 

Offline Corsair

  • Gull Wings Rule
  • 29
Quote
Originally posted by LtNarol
Aldo, could you please point me in the right direction for UV mapping?:nod:


same here...i have TS 3.1 demo, an expired version of 3DE, and PhotoShop 6.0
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Sweet! Do you mind if I put it in the NTV table?
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
in this pictures it appears in my opinion too dark and monothone compared to the renders you posted sometimes ago... (and my memory may be wrong...but there is a little variation from the original color of textures and the game appearance?)
boh,
btw i already said what i think about this ship in another post... awesome work aldo;)

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
That is an in-game pic, I believe, Karma.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
MmmmReshef. :D

Nice one, Aldo. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by KARMA
in this pictures it appears in my opinion too dark and monothone compared to the renders you posted sometimes ago... (and my memory may be wrong...but there is a little variation from the original color of textures and the game appearance?)
boh,
btw i already said what i think about this ship in another post... awesome work aldo;)


You're right, it is a wee bit darker....

3 things I think;
1/ shading in game
2/ high light settings when I rendered it
3/ Darkening from colour reduction.

I think.

 

Offline KARMA

  • Darth Hutt
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    • http://members.fortunecity.com/aranbanjo
i said that cause i have the same problem...:)

i think that its not the color reduction... my pcx files are pretty similar to the original image, at least it could be the way the engine renders the images, but i noticed that the volition textures appears instead "normal" in game.
In modview (not sure in pcs) there is a feature called "lights" with some coordinates
I don't know what they are for... volition models have a lot of lights, mine none... maybe this is the cause but i never had time to make some tests so i'm not sure
another possibility may be the graphic card and its settings
(but i didn't test this too)

 

Offline untouchable

  • Fear the DA...
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    • http://www.3dap.com/hlp/hosted/da
I will definatly use that for DA :nod:
(that is, if you don't mind ;))
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

  

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by KARMA
i said that cause i have the same problem...:)

i think that its not the color reduction... my pcx files are pretty similar to the original image, at least it could be the way the engine renders the images, but i noticed that the volition textures appears instead "normal" in game.
In modview (not sure in pcs) there is a feature called "lights" with some coordinates
I don't know what they are for... volition models have a lot of lights, mine none.


Well, I have to be honest and say I haven't noticed, although there is a definite darkening in the colour reduced maps (for me at least), and bear in mind that the game model is under an indirect green light source.

Of couse, the 'ligts' bit could be important to it...  I've never actually looked at the lights on a fighter - only on a capital.

Oh, and untouchable, I don't mind.

(funny, that should be in the readme(.