Author Topic: Mmm... crunchy.  (Read 5179 times)

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Offline CP5670

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File Planet: 180 people in queue. 23 mins wait. 13kb/s. Piece of ****. I bought broadband to get 40kbps dl's, not this slow-ass crap. It'd had better be daaaamn good.


Fileplanet=the worst download site in existence. period. :p:D

  

Offline Stryke 9

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Originally posted by mikhael


In some respects, yes. Overall, however, it was quite pleasing. In this case, its another example of the game company putting out a half finished product to meet an artificial deadline. For that, we have Infogrames to blame. They forced PS to dumb the game down. We lost PBC upgrades, stealth, the real COMPLETE damage model, etc. All so that Infogrames could make a quick buck a bit quicker off a nonexistent audience (casual space /SIM/ gamers? What? all three of them?). Infogrames ended up pissing off a lot of the real target audience who saw the flimsy bits where PS had to patch the holes left by the stuff they were made to rip out.

It was a disappointment, but at least its moddable and we can make up for most of the stuff that Infogrames broke. It doesn't hurt that James Moore and Stephen Robertson (and a few others from the PS team) are available on a daily basis to help out modders. Steve's got a bloody high postcount on the INA-Iwar2 forums. :D


Hadn't heard about that. Isn't too suprising, Infogrames games always seem to just barely touch the mediocre mark, if even that, but I think this explains a lot. Like why they made such taxing 3D anims for the mainscreen and comms graphics, then did such a horrible job on them that when a character's mouth moves it's just a little V getting stretched out, revealing a black matte "mouth".:D

Yeh- if it weren't for the fact that I've had to deal with scripter editors before (the horror... the horror!), I'd be all over that game like a 6-year old on a propane torch.:D