I've been checking it out and I gotta ask to be sure...now, I got's a armor entry like this:
#Armor Type
$Name: Ultra_Heavy
$Damage Type: Laser
+Calculation: Multiplicative
+Value: 0.75
$Damage Type: Kinetic
+Calculation: Multiplicative
+Value: 0.75
$Damage Type: Beam
+Calculation: Multiplicative
+Value: 0.6
$Damage Type: Plasma
+Calculation: Multiplicative
+Value: 0.75
$Damage Type: Meson
+Calculation: Multiplicative
+Value: 0.75
$Damage Type: Explosive
+Calculation: Multiplicative
+Value: 0.75
$Damage Type: Heavy_Explosive
+Calculation: Multiplicative
+Value: 0.9
#End
You basicely can have 4 situations when a weapon hits a ship:
- armor type and damage type defined
- armor type defined, damage type not defined (not mentioned in the armor type used on a ship or weapon doesn't have a damage type)
- armor type not defined, damage type defeined
- both armor type and damage type not defined
If I got this right, in the last 3 situations the damage done will always be100% - since hte game will just ignore things that are not defined..right?