Nope still shows up huge in the Tech room.
The mass is right compared to a Mk 7, and I can switch out the data in the ships.tbl between the Mk5 & Mk7 and the length and approximations match up, but the tech room display demands the thing is 6 times normal size. The cockpit shows up the size of a Mk7 overall.
Could something in the ships.tbl be the cause?
;==================================================================================================
;=====>> COLONIAL <<======= <<<<<<<<<<<<<<<<<<< KewlToyZ Viper Mark 5 >>>>>>>>>>>>>>>>>>
;==================================================================================================
$Name: Colonial Viper Mark V
$Short name: ViperMkV
$Species: Colonial
+Type: XSTR("Space Superiority", 1180)
+Maneuverability: XSTR("Excellent", 1181)
+Armor: XSTR("Light", 1182)
+Manufacturer: XSTR("Kobol Military Dynamics", 1183)
+Description: XSTR( "Covert Operations", -1)
$end_multi_text
+Tech Description: The Viper Mark 5 was designed after the time of the original Cylon rebellion. An extremely high maneuverability and ridiculous thrust to weight ratio helped to propel the Mark V into peace time fame as the nugget guided missile due to a glitch in reversed throttle controls during initial test phases. Its hybrid scramjet systems circulated through a centralized Tyllium reactor for an unprecedented top speed both in and out of atmosphere. Many of the Colonies went through political difficulties after the Cylon War. The Mark 5 became the answer to demands in Covert Operations to maintain political peace. Unfortunately if anyone spoke of flying the Mk 5 during that time, the Admirality saw to it you would never be heard from again. The concepts sarrounding the Mark 5 originated to handle a greater demand for Stealth and constant Atmospheric entry and exit. Although Military budgets were strained during the peace between the Colonies and Cylons, it never stopped our best minds from applying the greatest possible solutions to theoretical threat awareness. The Mark V has been pressed as the primary covert operations and intelligence "Black Ops" weapon of choice even over the StealthStar.
$end_multi_text
+Length: 11.0 m
+Gun Mounts: 6
+Missile Banks: 1
$POF file: ViperMkV.pof
$Detail distance: (0, 80, 300, 900)
; $ND: 42 42 244
$Show damage: YES
$Density: 1
$Damp: 0.5
$Rotdamp: 0.5
$Max Velocity: 300.0, 300.0, 999.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 1.2, 4.5, 1.2
$Rear Velocity: 300.0
$Forward accel: 0.1
$Forward decel: 0.1
$Slide accel: 0.01
$Slide decel: 0.01
$Glide: YES
$Warpin type: BTRL
$Warpin speed: 100
$Warpin time: 0.2
$Warpin radius: 35
$Warpin animation: ftl_SW.eff
$Warpout type: BTRL
$Warpout speed: 100
$Warpout time: 0.2
$Warpout radius: 35
$Warpout animation: ftl_SW.eff
$Player warpout speed: .25
$Expl inner rad: 10.0
$Expl outer rad: 25.0
;$Expl inner rad: 25.0
;$Expl outer rad: 50.0
$Expl damage: 50.0
$Expl blast: 1000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 1.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "MEC-A6" "DET-21" "MRC-B3" "Colonial HEPW" )
$Allowed Dogfight PBanks: ( "MEC-A6" "DET-21" "MRC-B3" "Colonial HEPW" )
$Default PBanks: ( "Colonial HEPW" )
$PBank Capacity: ( 6 )
$Allowed SBanks: ( "HD-70" "TM-22E" "Cylon Missile" "Colonial Nuke" "Cylon Nuke" "Cylon Bomb""<None>" )
$Allowed Dogfight SBanks: ( "HD-70" "TM-22E" "Cylon Missile" "Colonial Nuke" "Cylon Fighter Nuke" "Cylon Fighter Bomb""<None>" )
$Default SBanks: ( "HD-70" )
$SBank Capacity: ( 50 )
$Show Secondary Models: ( YES )
$Shields: 0
$Shield Color: 100 100 255
$Power Output: 2.0
$Max Oclk Speed: 400.0
$Max Weapon Eng: 0
$Hitpoints: 1000
$Flags: ( "player_ship" "default_player_ship" "gun convergence" "fighter" "in tech database" "no weapon damage scaling" )
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 300.0, 300.0, 999.0
+Aburn For accel: 8.0
+Aburn Fuel: 999.0
+Aburn Burn Rate: 26.0
+Aburn Rec Rate: 25.0
$Countermeasures: 500
$Scan time: 2000
$EngineSnd: 132 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -20
$Closeup_zoom: 0.25
$Shield_icon: hud-viper
$Ship_icon: iconfighter01
$Ship_anim: ssfighter01
$Ship_overhead: loadfighter01
$Score: 12
;;=========================================================================Wingtip Contrails
$Trail:
+Offset: 2.650 2.5 -8.0
+Start Width: 0.2
+End Width: 5.0
+Start Alpha: 0.25
+End Alpha: 0.0
+Max Life: 0.5
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: -2.65 2.5 -8.0
+Start Width: 0.2
+End Width: 5.0
+Start Alpha: 0.25
+End Alpha: 0.0
+Max Life: 0.5
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: 6.45 -2.825 -3.3
+Start Width: 0.2
+End Width: 5.0
+Start Alpha: 0.25
+End Alpha: 0.0
+Max Life: 0.5
+Spew Time: 60
+Bitmap: Contrail01
$Trail:
+Offset: -6.45 -2.825 -3.3
+Start Width: 0.2
+End Width: 5.0
+Start Alpha: 0.25
+End Alpha: 0.0
+Max Life: 0.5
+Spew Time: 60
+Bitmap: Contrail01
;;=========================================================================Engine Contrails
$Trail:
+Offset: 0.0 -0.15 -8.0
+Start Width: 2.0
+End Width: 0.0
+Start Alpha: 0.9
+End Alpha: 0.0
+Max Life: 0.35
+Spew Time: 90
+Bitmap: Contrail01
$Trail:
+Offset: 0.0 -0.75 -8.0
+Start Width: 4.0
+End Width: 0.0
+Start Alpha: 0.9
+End Alpha: 0.0
+Max Life: 0.35
+Spew Time: 90
+Bitmap: Contrail01
$Trail:
+Offset: 2.25 -0.25 -10.0
+Start Width: 2.0
+End Width: 0.0
+Start Alpha: 0.9
+End Alpha: 0.0
+Max Life: 0.20
+Spew Time: 90
+Bitmap: Contrail01
$Trail:
+Offset: -2.25 -0.25 -10.0
+Start Width: 2.0
+End Width: 0.0
+Start Alpha: 0.9
+End Alpha: 0.0
+Max Life: 0.20
+Spew Time: 90
+Bitmap: Contrail01
$Trail:
+Offset: 1.5 -1.9 -10.0
+Start Width: 2.0
+End Width: 0.0
+Start Alpha: 0.9
+End Alpha: 0.0
+Max Life: 0.20
+Spew Time: 90
+Bitmap: Contrail01
$Trail:
+Offset: -1.5 -1.9 -10.0
+Start Width: 2.0
+End Width: 0.0
+Start Alpha: 0.9
+End Alpha: 0.0
+Max Life: 0.20
+Spew Time: 90
+Bitmap: Contrail01
;;=========================================================================Thruster Plumes
;; Nose Top=======================================
$Thruster:
+Used for: ( "pitch down" "slide down" )
+Position: (0.0 .1 10.0)
+Normal: ( 0.0 0.4 0.0)
+Texture: thrustjets
+Radius: 0.1
+Length: 1.5
$Thruster:
+Used for: ( "pitch down" "slide down" )
+Position: (0.0 .125 9.8)
+Normal: ( 0.0 0.4 0.0)
+Texture: thrustjets
+Radius: 0.1
+Length: 1.5
$Thruster:
+Used for: ( "pitch down" "slide down" )
+Position: (0.0 .15 9.6)
+Normal: ( 0.0 0.4 0.0)
+Texture: thrustjets
+Radius: 0.1
+Length: 1.5
$Thruster:
+Used for: ( "pitch down" "slide down" )
+Position: (0.0 .175 9.4)
+Normal: ( 0.0 0.4 0.0)
+Texture: thrustjets
+Radius: 0.1
+Length: 1.5
;; Nose Right=======================================
$Thruster:
+Used for: ( "roll right" "slide left" "bank left" )
+Position: (.6 -.2 9.1)
+Normal: ( 0.4 0.05 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "roll right" "slide left" "bank left" )
+Position: (.65 -.2 8.8)
+Normal: ( 0.4 0.05 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "roll right" "slide left" "bank left" )
+Position: (.7 -.2 8.5)
+Normal: ( 0.4 0.05 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
;; Nose Left=======================================
$Thruster:
+Used for: ( "roll left" "slide right" "bank right" )
+Position: (-.6 -.2 9.1)
+Normal: ( -0.4 0.05 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "roll left" "slide right" "bank right" )
+Position: (-.65 -.2 8.8)
+Normal: ( -0.4 0.05 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "roll left" "slide right" "bank right" )
+Position: (-.7 -.2 8.5)
+Normal: ( -0.4 0.05 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
;; Rear Left Top=======================================
$Thruster:
+Used for: ( "slide down" "pitch up" "roll left" "bank right" )
+Position: (2.4 0.8 -7.2)
+Normal: ( 0.1 0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "slide down" "pitch up" "roll left" "bank right" )
+Position: (2.4 0.8 -7.4)
+Normal: ( 0.1 0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "slide down" "pitch up" "roll left" "bank right" )
+Position: (2.4 0.8 -7.6)
+Normal: ( 0.1 0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
;; Rear Right Top=======================================
$Thruster:
+Used for: ( "slide down" "pitch up" "roll right" "bank left")
+Position: (-2.4 0.8 -7.2)
+Normal: ( -0.1 0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "slide down" "pitch up" "roll right" "bank left" )
+Position: (-2.4 0.8 -7.4)
+Normal: ( -0.1 0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "slide down" "pitch up" "roll right" "bank left" )
+Position: (-2.4 0.8 -7.6)
+Normal: ( -0.1 0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
;; Rear Left Bottom=======================================
$Thruster:
+Used for: ( "bank left" "slide up" "pitch down" "roll right" )
+Position: (2.30 -2.3 -7.0)
+Normal: ( 0.1 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "bank left" "slide up" "pitch down" "roll right" )
+Position: (2.30 -2.3 -7.2)
+Normal: ( 0.1 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "bank left" "slide up" "pitch down" "roll right" )
+Position: (2.30 -2.3 -7.4)
+Normal: ( 0.1 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
;; Rear Right Bottom=======================================
$Thruster:
+Used for: ( "bank right" "slide up" "pitch down" "roll left" )
+Position: (-2.30 -2.3 -7.0)
+Normal: ( -0.1 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "bank right" "slide up" "pitch down" "roll left" )
+Position: (-2.30 -2.3 -7.2)
+Normal: ( -0.1 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "bank right" "slide up" "pitch down" "roll left" )
+Position: (-2.30 -2.3 -7.4)
+Normal: ( -0.1 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
;; Rear Right=======================================
$Thruster:
+Used for: ( "roll left" "slide left" )
+Position: (3.0 -1.0 -7.5)
+Normal: ( 0.4 0.0 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "roll left" "slide left" )
+Position: (3.0 -1.0 -7.25)
+Normal: ( 0.4 0.0 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "roll left" "slide left" )
+Position: (3.0 -1.0 -7.0)
+Normal: ( 0.4 0.0 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
;; Rear Left=======================================
$Thruster:
+Used for: ( "roll right" "slide right" )
+Position: (-3.0 -1.0 -7.5)
+Normal: ( -0.4 0.0 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "roll right" "slide right" )
+Position: (-3.0 -1.0 -7.25)
+Normal: ( -0.4 0.0 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
$Thruster:
+Used for: ( "roll right" "slide right" )
+Position: (-3.0 -1.0 -7.0)
+Normal: ( -0.4 0.0 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 2.0
;; Nose Bottom=======================================
$Thruster:
+Used for: ( "slide up" "pitch up" )
+Position: (0.0 -1.3 8.0)
+Normal: ( 0.0 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 1.5
$Thruster:
+Used for: ( "slide up" "pitch up" )
+Position: (0.0 -1.3 7.8)
+Normal: ( 0.0 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 1.5
$Thruster:
+Used for: ( "slide up" "pitch up" )
+Position: (0.0 -1.3 7.6)
+Normal: ( 0.0 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 1.5
$Thruster:
+Used for: ( "slide up" "pitch up" )
+Position: (0.0 -1.3 7.4)
+Normal: ( 0.0 -0.4 0.0)
+Texture: thrustjets
+Radius: 0.15
+Length: 1.5
;==================================================================================================
$Subsystem: communication, 20, 0
$Subsystem: navigation, 20, 0
$Subsystem: weapons, 30, 0
$Subsystem: sensors, 20, 0
$Subsystem: engines, 45, 0
;==================================================================================================
;===== <<<<<<<<<<<<<<<<<<< End of KewlToyZ Viper Mark 5 >>>>>>>>>>>>>>>>>> by : Chris Moor for BtRL
;==================================================================================================