Author Topic: Fade-out does not trigger  (Read 1373 times)

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Offline Rodo

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Fade-out does not trigger
I can't make it trigger.. Im setting it to 10000 and it does not start to fade out, I thought maybe im using some big numbers?? but I dont think so... 10000 should be like 10 secs right?

Rot
el hombre vicio...

 

Offline Colonol Dekker

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Re: Fade-out does not trigger
I can't trigger fade-in Funnily enough. Dunno why, JAD makes full use of them and it works on my comp. I'm using Fred 3.6.10. :(
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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Offline Rodo

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Re: Fade-out does not trigger
well... I made it work, It seems that this sexp does not work well when combined with sexps that move the screen... for example coupled with set-camera-rotation the effect will never appear, or it's just taking too much time (If I use the time compresor the effect starts to work)

for the fade-in you can open one of the missions from JAD and see what he did... I learned how to use this sexp looking at the coding of the first mission of BP XD (hope I dont get sued about that)

el hombre vicio...

  

Offline Aardwolf

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Re: Fade-out does not trigger
Looking at a publicly released mission file, in an easily readable format, to find out about publicly documented stuff? This is deathly serious stuff we're dealing with... he could sue for billions!