Will it be possible to pull some tricks like hitting the "brakes" and having your opponent overshoot you or pulling some aerial maneuver to get the upper hand? This would provide more options to dogfighting than just simply out-turning a bandit but also outsmarting them as well.
Ok, the hitting the brakes move works mainly with new jet planes (and Top Gun. Not a great idea IMO as it can bleed off far too much E, and if you miss the shot, you have less E than your opponent, and are then at a disadvantage.), due to being rotate beyond their Angle of Attack and use the entire plane as an airbrake. However, there are many different ways to work an overshoot, including the rolling scissors, using your craft's superior engine or acceleration to rope a opponent, or (in the case of TBP) initiating glide mode, rotating your craft so you are pointed in a direction that is roughly greater than 90 degrees from your previous heading, and engaging your afterburners. However, the second method is negated due to the lack of significant gravitational effects and air resistance in space, and by the fact that your engines allow you to keep "climbing" till the cows come home. Even so, I have found that BFM, ACM, and ACT are not only applicable in space, but required. Even doing something as simple as setting up a merge can give you an advantage over heading directly head-on.
Great site to read up on basic tactics, as well as some of the finer stuff:
http://www.netaces.org/However, some of the tactics mentioned in the various topics are not applicable at all to space combat sims.