Author Topic: Model Exportation  (Read 1398 times)

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Ok, I'm trying to make a mod for another game. I can convert the models from .pof into what I need, the problem is that capital ships often have more than 1 texture mapped to them. The game I'm modding supports multiple maps, but I can't seem to get the data for which map goes to which surface to transfer through the conversions. I could make a new map for them, which I've tried, but it's painstakingly time consuming and tedious to get everything right. Is there anything I can do that won't take years, and be a bit easier? (Btw, I'm not a modeler)

 

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Ok, I'm trying to make a mod for another game. I can convert the models from .pof into what I need, the problem is that capital ships often have more than 1 texture mapped to them. The game I'm modding supports multiple maps, but I can't seem to get the data for which map goes to which surface to transfer through the conversions. I could make a new map for them, which I've tried, but it's painstakingly time consuming and tedious to get everything right. Is there anything I can do that won't take years, and be a bit easier? (Btw, I'm not a modeler)
Use PCS2 to export to cob. Use Accutrans to convert to collada. http://www.micromouse.ca/
Have the texture maps in bmp or jpg format in the same folder as the pof.

Any mesh that has multiple textures will be broken into parts depending on texture.

This will work for a Blender conversion, but may not work for you depending on your modeling software.

If you say what software you are using you may get better advice.

  
Thank you so much!  :D That helps me a lot, and I got it to import with all the textures in tact. I'll have to wait until tomorrow to try and get it in game though. I'll have to see how that turns out...