Shattered Steel was released in 1996 by BioWare. It was a mimic to the Mech Commander series, and was pretty limited. But it was also one of the FIRST games to have destructable terrain.
The reason I bring this game to question is that in FreeSpace2, there has never really been any working models of Humans, Mechs, etc. It interests me on how easy is it to make a person with a skybox, a few tables defining some walls, etc, and make that part of FreeSpace2_Open? The reason I ask is because with advanced ideas of the FS2_Open engine and SCP's awesome efforts, the game is far beyond what

or Interplay could have ever hoped for.
So: What can one do if they wanted to make a human model able to move around, like any other 3D game? Would there have to be

of editing done to prevent Y movement? Or even Mech units able to move thier legs independant of the other parts, and still function.
We have seen many mods make use of the feature for pilots to be able to use inertia to move one direction and face the other. We have seen definitions for independant sub-systems to rotate independantly of the ship.
So can we make legs and arms, and make them move independantly? Or is this fruitless without heavy heavy modification to the actualy core of FS2_Open?