Author Topic: how abuot a capship simulator  (Read 3324 times)

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how abuot a capship simulator
hey guys it seems to me that all the b5 games out there seem to concentrate on the fighters but totally leave the cap ship out

personally i would like to see a game where you can fly b5 cap ships .

just a thourghjavascript:void(0);
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Offline Vidmaster

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  • Inventor of FS2 bullettime ;-)
Re: how abuot a capship simulator
I personally too.


(well, there is that bad Nexus mod but I don't want to mention it).
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline Skullar

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Re: how abuot a capship simulator
Well, for that there are homeworld mods....

 

Offline Vidmaster

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  • Inventor of FS2 bullettime ;-)
Re: how abuot a capship simulator
there is that one Homeworld 1 mod which is supposed to be good.
And then there is that WIP Homeworld2 mod which could turn out to be good.

Am I missing something?
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline captain-custard

  • previously known as andicirk
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  • one sandwich short of a picnic
Re: how abuot a capship simulator
there is that one Homeworld 1 mod which is supposed to be good.
And then there is that WIP Homeworld2 mod which could turn out to be good.

Am I missing something?



the free time to fred and mod a truly fantastic capship  mission in 13 missions with multiple outcomes possible all with fantastic graphics and...... and ..... and
"Duct tape is like the force. It has a light side, a dark side, and it holds the universe together."

 
Re: how abuot a capship simulator
i mean something were you can actually fly cap ships in mission

  

Offline Angelus

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  • The Angriest Angel
Re: how abuot a capship simulator
i mean something were you can actually fly cap ships in mission

This already possible, just add the "player ship" flag and voila, you can fly a capship.

But there are problems.
You can't control your turrets directly for instance, you'd have to script the entire mission via SEXPs, which isn't the best thing.
Option two would be to change the class of a ship from destroyer to Bomber, means you could control all firepoints, but the turrets otoh have to be controlled via SEXP.
It also means to edit the models in PCS2 since capships don't have firepoints ( means primary and secondary banks ), only turrets.

Nuke has made a script that allows the player to control one turret but if you want to fly a Omega class destroyer or a Sharlin this wouldn't work.

It would require a lot of scripting and/ or coding to make cap ships really controlable by the player.
« Last Edit: November 18, 2008, 07:12:12 pm by Angelus »