Author Topic: re-skinned Orion, now no lights...  (Read 1307 times)

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re-skinned Orion, now no lights...
Sorry for the somewhat vague title. I'm just starting with FreeSpace modding so I'm doing a bit of an "in-house" mod to learn. It started with a (very) basic re-skinning of a GTD Orion. My question is that, after I did the reskin, the reskined model doesn't have the blinking lights or anything on it that the default SCP one has. How do I go about putting these back onto the model?

Thanks for answering what should be an obvious question!

Cheers

 

Offline Mobius

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Re: re-skinned Orion, now no lights...
Did you reskin the model provided with the Media VPs? Are you sure you didn't reskin the old one?
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Offline colecampbell666

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Re: re-skinned Orion, now no lights...
Make sure that you point the .TBM entry to the proper glowmap. I think.
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Offline ShadowGorrath

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Re: re-skinned Orion, now no lights...
If you reskinned the non-mediavps one, it won't have the blinking light points. If you reskinned that one, but didn't use the mediavps with it, then it won't have the blinking lights. If you made now glowmaps for the Orion, then it won't have glows on it's texture. Glow points are independant from the glow map though.

I hope I wrote this comprehensive?

P.S. colecampbell666, a TBM, doesn't specify a glowmap.

 

Offline Galemp

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Re: re-skinned Orion, now no lights...
I know exactly what the problem is: he reskinned it using ModelView, which doesn't save the glowpoints when it's re-saved as POF.

Karnaren, try using PCS2 instead. It will save all the appropriate data. As a rule, ModelView should be used for viewing only.
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Offline Angelus

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Re: re-skinned Orion, now no lights...
Are you using the default glowmaps for the ship?
The glowmap name has to match the texture name, something like NEWORION.dds ( tga, jpg...whatever ), the glowmap has to be named NEWORION-glow.dds, if you using the tiled texture, check the media.vp version of the orion, which textures/ glowmaps it uses.

I had the same prob a couple of weeks ago, the glowmaps didn't work until i renamed them to match the texture.

For the glowpoints, you have to add them in PCS2.
Assuming you only changed the texture, and not the model ( size ), just open your model in PCS2, open the one from the media.vps and copy/ paste the entries for the glowpoints.

  
Re: re-skinned Orion, now no lights...
The problem was indeed that I used ModelView instead of PCS2. Once I changed it with PCS2 I had no issues at all.

Thank you all for the help.