Author Topic: UV mapping question  (Read 1343 times)

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When I'm UV mapping an object, if i'm working in a 2048*2048 area and i export the uv map in a 4096*4096 picture... i can rescale the finalize texture to 2048 * 2048 and all the edges will line up, right?

 
Correct.  At least with Max and DirectX/OpenGL, the "region" extends from 0 to 1.0  The actual resolution is irrelevant (in the 2048*2048 cause, 0 would be 0 and 2048 would be 1, if you plop in a 4096 then 1 would go to 4096....)
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so you mean the area where all the UV's are laid out in, correct? I think i get it, i can resize that all day, it just needs to match the texture size I use, right?

 

Offline Galemp

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Right. UVs are relative, not absolute. The important thing is to keep it at the same proportions, though even that can be adjusted in the UV editor.
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awesome =) thanks guys