Not strictly FS modding, but I know all the 3D artists hang out here.
So I'm using Blender 248.1 with its very poorly documented particle system, trying to get particles to run for the length of an animation.
Here's the example scene.Alas! For some reason, at Frame 250, the wind deflector
stops working. The particles are still generated but they don't go anywhere.
This is the most obvious of several problems with particles over long periods; static particles will continue to react to the deflector but emitted particles don't. I've made emitters with lattices that spontaneously change normals, or drift off into space. I've had particles not generate after frame 250 if they start at frame 1, and not generate at all if they start later than Frame 250.
Does anyone have experience with Blender's new particle system? Can you help me?