Author Topic: Stupid Debris, who needs it anyway?  (Read 1287 times)

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Offline Black Wolf

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Stupid Debris, who needs it anyway?
OK, so I've got my model in game, and it looks pretty good. Only one LoD, but I'm not that adventurous just yet. But I do want it to have debris, and this is where I'm stumped. No matter what I fiddle, FS refuses to show the debris lod, both ingame and in the lab.

 - I made the pof with PCS2, which recognizes the debris as separate subobjects.
 - I've assigned those subobjects to the debris section of the header, and made sure the textures are correctly applied. PCS will show dds texs on all subobjects, including debris.
 - Modelview recognizes the debris lod and shows the textures when I put them into pcx format.

All this suggests to me that I've done it right. But FS refuses to recognize it. This is really, really frustrating. Any ideas?
« Last Edit: December 23, 2008, 08:37:54 am by Black Wolf »
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Black Wolf

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Re: Stupid Debris, who needs it anyway?
Wroking now. Absolutely no idea why. But I'm happy :)
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

  

Offline Krelus

  • 28
Re: Stupid Debris, who needs it anyway?
Wroking now. Absolutely no idea why. But I'm happy :)

I can't tell you how many times I've had a problem wait until just after I ask for help to fix itself.