Author Topic: Does anyone ever use surface shields?  (Read 1991 times)

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Offline Commander Zane

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Does anyone ever use surface shields?
If I remember on the FreeSpace wiki it says surface shields use the model itself as the shield, does it seperate sides into quadrants also? Are surface shields used on anything, I didn't see the flag on any regular FreeSpace ships.

 

Offline ssmit132

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Re: Does anyone ever use surface shields?
Surface shields are an FreeSpace Open feature, so ships can use shields without having an actual shield mesh. As far as I know, it uses quadrants. You won't find them on vanilla FS2 ships, but the FSPort Lucifer uses them (in FSO - in retail it has an actual shield mesh).

 

Offline Aardwolf

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Re: Does anyone ever use surface shields?
Lucifer had a shield mesh in retail FS2? I know in FS1 it didn't have anything special (well, it had a lot of HP, but basically it just had invulerable status in the mission)... are you sure about that?

 

Offline Kie99

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Re: Does anyone ever use surface shields?
Lucifer had a shield mesh in retail FS2? I know in FS1 it didn't have anything special (well, it had a lot of HP, but basically it just had invulerable status in the mission)... are you sure about that?


I think he is saying that the Port's version of the Lucifer had a shield mesh.  The retail non-port one certainly didn't.
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Offline ssmit132

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Re: Does anyone ever use surface shields?
Yes. The FSPort's Lucifer for retail has an actual shield mesh. (I think in 3.0.4 they used that in FSO, too, but now in 3.1 they use a .tbm to switch back to the original capital02.pof with surface shields.)


 

Offline Commander Zane

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Re: Does anyone ever use surface shields?
Does it create a shield hit effect?

 

Offline Droid803

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Re: Does anyone ever use surface shields?
Surface shields do not create a shield hit effect (yet).
I do recall there was some talk about getting it to do so though.
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Offline Galemp

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Re: Does anyone ever use surface shields?
It would require rendering an ani onto an arbitrary location on the mesh topology, which is functionally identical to decal code and thus not happening anytime soon.
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