Yeah, I have wondered on occasion what it takes to get a badge. I just figured I'd get one someday, and in the mean time keep working on my models.
On that note, I've got a question for any modelers in the forum. Does anyone know what settings change the appearance of the texture on a selected polygon? If I select a polygon it turns red and it hides the texture so I can't see what's happening.
I use 3ds max to UV map my ships, and usually I make sure each set of polygons aren't skewed or stretched by using a checkers pattern. I have my "Edit UV" window open and off to the side so I can see most of the maximized viewport. When things are going good, I can scale the UV map on my selected polygons and automatically see them update in the active viewport. Now, something has changed. The polygons I have selected are red in the viewport, and I can't see the texture underneath them. So every change I make to the shape of the uvs, I have to deselect the polygon to see the changes. This ends up taking a lot longer and is a bit disheartening.
So if anyone knows how to fix it, I could use the help.