you maybe misread me, i wrote black , i didn't wrote white color

i understand the way it works, i done some already for some ships and didn"t have any problem (i mean rgb for the shine and alpha for the env)
now, the way i understand it work, a full black rgb channel and full black alpha channel for a shine map should result with : no shiness and no env.
But it didn't happen to me

so now , yes maybe i understood what you mean, having black color in rgb explain why my reflection goes black, but anyway i m looking for a way to reduce the env reflection (testing with full black alpha chanel and then trying slowly to make it more... grey)