Author Topic: Salvage Corvette  (Read 8609 times)

0 Members and 1 Guest are viewing this topic.

Offline elorran

  • Big Daddy Tap
  • 28
  • Peter piper picked a peck of pickled peppers
They guy has a point though.  I brought this up before in an email.  Putting the homeworld style driver/vapour trail into this mod would be great, and with some modification to the ship files and properly set up missions you could get drive trails from some of the ships.  The missions would have to be set up as nebula of course, but it could be done... :)
Thats no moon... hes dropped his pants!

 

Offline Pera

  • Tapper
  • 28
It would be nearly impossible to make she ships look like the Salcorvette is really towing it, with that beam I mean. I think the easiest way would be to make on corvette dock to the other ship, and then make another one "push" it from the behind without docking. Then it would be easy to make them move properly.

And Elorrean: Possibly, but as you said, it would only work in nebula missions. And even if we could make an "invisible nebula", it would still disable all the backrounds.
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 
you guys will find a way or the :headz: huntin Vasudran's will come fer ya ! ;)
Part time IX'er

 

Offline Roy fokker

  • Flaming FREDder
  • 29
Quote
Originally posted by Pera
It would be nearly impossible to make she ships look like the Salcorvette is really towing it, with that beam I mean. I think the easiest way would be to make on corvette dock to the other ship, and then make another one "push" it from the behind without docking. Then it would be easy to make them move properly.

And Elorrean: Possibly, but as you said, it would only work in nebula missions. And even if we could make an "invisible nebula", it would still disable all the backrounds.


Ships can't push other ships it would work:( you would have to set them both waypoints then same speed to make it look real
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline Pera

  • Tapper
  • 28
Quote
Originally posted by Roy fokker


Ships can't push other ships it would work:( you would have to set them both waypoints then same speed to make it look real


Yes, that's excatly what I meant. That's why I said "push"
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

 

Offline Roy fokker

  • Flaming FREDder
  • 29
sorry my mistake then ;)
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline elorran

  • Big Daddy Tap
  • 28
  • Peter piper picked a peck of pickled peppers
I haven't looked into this much yet but modding nebulas is possible as far as I know.  I'm still posative that something could be done to the tables and files to get those drive trails while still keeping everything looking alright.  And nebula backgrounds are still backgrounds, just really large ones wrapped around the mission sphere (just like in HW and HW:C).

I'll take a look into this myself and let you know what I come up with.  And Pera.... it's elorran :p :)
Thats no moon... hes dropped his pants!

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Instead of all of these elaborate schemes, what about a tractor and repulsor gun?

One cannon has negative mass to pull the target to the vessel, the second gun has positive mass to negate that.

Sexpts can be used to put the ship in a close range of the vessel to tow, fire the proper gun, then fire both guns, and then follow waypoints home.

Sounds at least complicated? This way would let the player actually fly the corvette ;)

Now I have done this expriment before (back in the FS1 days) it works as a standard laser weapon with a high refire rate, the effects of the weapon can be edited however to make it look like the Homeworld effect.
« Last Edit: March 18, 2002, 10:43:39 pm by 72 »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
It depends how much you are going to use the salvage vette, if its just once or twice, have a model with the vettes actually glued to the target (it was mentioned once before), then when the vettes get near the target, quickly swap the ship with the glued one using no warp effect, then its just a quick fly home (dont forget to get rid of the engine glows on the target
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
theres no way in hell we can have any more models, we're stretching it as it is.....

 

Offline Pera

  • Tapper
  • 28
Quote
Originally posted by Ace
Instead of all of these elaborate schemes, what about a tractor and repulsor gun?

One cannon has negative mass to pull the target to the vessel, the second gun has positive mass to negate that.

.


Negative mass in weapons doesn't work, at least very well. And anyway, why in the world would someone want to fly that slow defenseless piece on sh*t?
One is never alone with a rubberduck - Hitchhikers guide to the Galaxy

The Apocalypse Project

  
Quote
Originally posted by ARC_Shrike
now ive just been thinking.. do the player get the honor to fly one of those tin cans as a Disiplinary action ?


umm... thats why :D
Part time IX'er