Author Topic: Yet More Stupid Questions!  (Read 1967 times)

0 Members and 1 Guest are viewing this topic.

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Yet More Stupid Questions!
Stupid Question #1: can you make a rotating section on a model that isnt separately destroyable?

Stupid Question #2: how would you make a sentry gun that could turn but not move?

Stupid Question #3: can a beam from a ship traveling at 60+ms hit a ship traveling in a different direction and going only 15ms acurately?  How does changing direction affect beam turret aiming?

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Yet More Stupid Questions!
#2- The turrets on the sentry gun turn... isn't that good enough?
I guess you could give it turning ability in the table but no forward velocity.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline untouchable

  • Fear the DA...
  • 28
    • http://www.3dap.com/hlp/hosted/da
Re: Yet More Stupid Questions!
Quote
Originally posted by LtNarol
Stupid Question #1: can you make a rotating section on a model that isnt separately destroyable?

Stupid Question #2: how would you make a sentry gun that could turn but not move?

Stupid Question #3: can a beam from a ship traveling at 60+ms hit a ship traveling in a different direction and going only 15ms acurately?  How does changing direction affect beam turret aiming?


#1: No
#2: Make it have a rotation in the TBL and no forward velocity like GE said. You can also use rotating subsystems.
#3: Yes
"The Darkness shall  befall us all."
-Commander William Wright

"Violence is merely the means of the incompotent"
-Felix Steighner
----------------------
The Darkness is Coming


Untouchable has spoken :D

 

Offline Fury

  • The Curmudgeon
  • 213
Yet More Stupid Questions!
About #3...

If I'm not mistaken, when a turret targets middle section of ship and fires (slow) beam, this ship has moved a lot when the beam finally reaches it, it now hits at aft section or misses.

So, beam does not track it's targets.

So basically it's same that happens when a turret fires pulses at enemy fighters. But I'm not sure if beam is taking target's speed and course into account, like pulses does (otherwise it wouldn't never hit fast fighters).

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Re: Re: Yet More Stupid Questions!
Quote
Originally posted by untouchable


#1: No
#2: Make it have a rotation in the TBL and no forward velocity like GE said. You can also use rotating subsystems.
#3: Yes

1. crap
2. cool
3. nice

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Yet More Stupid Questions!
errr, that slow beam is not a true beam, its a flux cannon, a giant laser with a trail like pulse lasers

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Yet More Stupid Questions!
Like the Lucifer?

Well, I suppose it'll hit. But i think it'll look really weird. Cuz the beam (trail) will move out of position (turret) in that time.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
Re: Re: Yet More Stupid Questions!
Quote
Originally posted by untouchable


#1: No


Couldn't you make the subsystem harder to kill than the ship itself?  Then you would not see it being destroyed unless you got too trigger happy with stalletos (sp?).
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Yet More Stupid Questions!
what about a rotating subobject being selectable?  do they have to be or can they just be like not selectable yet still destroyable?

 

Offline Sesquipedalian

  • Atankharz'ythi
  • 211
Yet More Stupid Questions!
Real beams don't really have a velocity.  They travel instantly from firing point to target.  How much they miss or not is determined in the table entries.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

The Scroll of Atankharzim | FS2 syntax highlighting

  

Offline Fury

  • The Curmudgeon
  • 213
Yet More Stupid Questions!
Quote
Originally posted by Sesquipedalian
Real beams don't really have a velocity.  They travel instantly from firing point to target.  How much they miss or not is determined in the table entries.


They have velocity, standard velocities are 1000 or 2000 meters per second. You can lower this value of course, resulting quite funny effect. :)