Author Topic: Replacing builtin messages  (Read 1625 times)

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Offline sigtau

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Replacing builtin messages
I need to replace some of the built-in messages with some of my own voice acting from various sources.

How would I go about replacing builtin messages?
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Offline karajorma

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Re: Replacing builtin messages
Messages.tbl is where they all live.
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Offline Mobius

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Re: Replacing builtin messages
[mobius]All you need to do is editing the messages.tbl table. I'm attaching the retail one to this post so that it's easier for you to get it. It can be easily extracted from the root VP in your FreeSpace 2 directory by using a dedicated program, like VP View. :)

Open the table with Notepad and make the changes you want to make. Please note that, if you alter the text, it's appropriate to change the numbers you see at the end of every entry and replace them with "-1" (without the quotes). Doing that prevents people who changed language via the registry (and switched to, let's say, German or French) to get retail texts instead of the ones you created.

Finally, it's worth noting that you need to install the new table as a mod - check Karajorma's FreeSpace FAQ (you can find a link in my signature) and look for the installing mods tutorial. The modified table will go in <YourModFolder>/data/tables. Note how you need to create subfolders if you want your mod to work properly. :)[/mobius]

[attachment deleted by evil Tolwyn]
« Last Edit: May 04, 2009, 04:38:30 pm by Mobius »
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Offline sigtau

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Re: Replacing builtin messages
If I want to mod my FSO copy, can my mod and the MediaVPs coexist together so that I have the nice graphics and my campaign?
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Offline General Battuta

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Re: Replacing builtin messages
Yes. Use a mod.ini.

You really need to play more campaigns, my friend. You've got Inferno, right? You can take a look at the Inferno messages.tbl to see how they did things, I believe?

  

Offline karajorma

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Re: Replacing builtin messages
The process for creating a mod.ini is explained in my FAQ. Admittedly there it's for installing a mod but the process is pretty much the same if you are making one.
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