You see now?.. I'm a precog; so better you grab an umbrella tomorrow at 14:05pm. By the way, you also could have posted something like this.. and I'm about to quote someone else's quote..

:
Here's what I've added since 3.6.9
* Multiplayer for Inferno Builds
* Support for nesting of when-argument and every-time-argument
* Added an Assist Score value in FRED so FREDders can give points for assists with capship kills.
* Add Hide Ship Name to the Ship Flags Editor
* Allow goal priorities higher than 89 to be assigned in FRED
* Added the Knock feature from Tom's Old Build, allowing people to tell when someone wants to join a running multiplayer game.
* Allow wingmen to send messages when under friendly fire
* Add support for Network SEXP Variables
Added the following SEXPs
* Query Orders
* Change-player-score
* Change-team-score
* Set-persona
* is-player
* Change-subsystem-name
* Num-assists
* Ship-score
* Player-deaths
* Respawns-left
* Reset-orders
Added the following AI Profile entries (Default values given)
* $Percentage Required For Kill Scale: 0.30, 0.30, 0.30, 0.30, 0.30
* $Percentage Required For Assist Scale: 0.15, 0.15, 0.15, 0.15, 0.15
* $Percentage Awarded For Capship Assist: 0.5, 0.5, 0.5, 0.5, 0.5
* $include beams for kills and assists: NO
* $score kills based on damage caused: NO
* $score assists based on damage caused: NO
* $allow event and goal scoring in multiplayer: NO
And a hell of a lot of bug fixes.
Nothing to say on bananas though
