Author Topic: Adjust firing cones for capship turrets?  (Read 1053 times)

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Offline Krelus

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Adjust firing cones for capship turrets?
I'm having an issue with the frontal beam cannons of the Bellerophon and Chimera. They seem to have extremely tight firing cones, and unless the target lines up perfectly it takes no beam fire. How do I adjust this? Is it possible with just PCS2?

EDIT: In keeping with my style, I figured out how to fix this all of two minutes after posting for help. Any mods willing to remove this thread? XD
« Last Edit: March 30, 2009, 09:34:08 pm by Krelus »

 
Re: Adjust firing cones for capship turrets?
Well how about you telling us how you did it? Some out here just might learn something new. ;)
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Offline Krelus

  • 28
Re: Adjust firing cones for capship turrets?


What screwed me up is I was looking at the "Turrets" category, not the "SubObjects" category. Basically everything you need to know is represented in that picture.

  

Offline Nuke

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Re: Adjust firing cones for capship turrets?
if this is a single part turret you just have to increase the fov value in the subobject properties of the turret submodel.
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