Author Topic: Impressive...most impressive.  (Read 2191 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Impressive...most impressive.
yes, and very interesting actually...
never seen this site before btw.
SCREW CANON!

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
Impressive...most impressive.
Quote
Originally posted by venom2506
yes, and very interesting actually...
never seen this site before btw.


I'll add :eek2: to the quoted statement.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Styxx

  • 211
    • Hard Light Productions
Impressive...most impressive.
400,000,000 particles? That's a lot...
Probably away. Contact through email.

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Impressive...most impressive.
Quote
Originally posted by Styxx
400,000,000 particles? That's a lot...


You said it.  :jaw: :jaw: :jaw:
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Impressive...most impressive.
I agree... :jaw: :jaw: :jaw:
-C

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Impressive...most impressive.
I wonder how it took to render that... :D

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
Impressive...most impressive.
:gently strokes the picture, saying 'will you be mine?':

errr... ;7

 

Offline Styxx

  • 211
    • Hard Light Productions
Impressive...most impressive.
Quote
Originally posted by RKIF-DragonClaw
:gently strokes the picture, saying 'will you be mine?':

errr... ;7


Hm... I'll ignore this, pretending that it never happened, for my own sanity. :p
Probably away. Contact through email.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Impressive...most impressive.
Quote
Originally posted by CP5670
I wonder how it took to render that... :D


RIF: Reading Is Fundamental! :D

Quote

Savant Proprietary Particle Renderer

Image Completion Time: shader coding 1 hour, rendering 15 min. @ 1K

 Ultra high-speed rendering engine, this image constructed from approximately 400,000,000 particles. Standalone proprietary renderer and instruction language, coded in c++. Image rendered on SGI. This is a still from an animated sequence.


[I am not really here. This post is entirely a figment of your imagination.]

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Impressive...most impressive.
uh...well...I just got home and only got three hours of sleep last night, so I'm too tired to read. :p:D

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Impressive...most impressive.
what is this and were can I get it

for free
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Styxx

  • 211
    • Hard Light Productions
Impressive...most impressive.
Hm, since it says "proprietary" there, I suppose you'll have a hard time getting it.
Probably away. Contact through email.

 

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Impressive...most impressive.
Wait for Softimage XSI 3.0 - lotsa people on the dev list are putting pressure on :) :D

 

Offline Styxx

  • 211
    • Hard Light Productions
Impressive...most impressive.
Yeah, but that's not exactly free... ;)
Probably away. Contact through email.

 

Offline Shrike

  • Postadmin
  • 211
    • http://www.3dap.com/hlp
Impressive...most impressive.
Spiffy.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

  

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
Impressive...most impressive.
I just think XSI has the best suited architecture to implementing something like this into an existing animation package.

As for free...theres always the demo..or..umm...contacts.

*cleans it up*