Author Topic: Input requested on an idea  (Read 2004 times)

0 Members and 1 Guest are viewing this topic.

Offline ThesaurusRex

  • 25
  • What good would that do? I need a drink.
Input requested on an idea
Alright, so we know that the Knossos portal is an extremely incredible device, but it just sits there. What if we designed a ship with a Knossos embedded in its structure? We would probably need a few reactors to power the monstrosity and it would probably end a very big ship. We could possibly shrink down the portal if this is a main concern. As for the advantages of having a portal on the ship...I'm kind of lost. I think the ship could be used to launch ambushes or lay siege to a star system but these ideas seem to be very obvious and not very special. Can anyone give me some ideas on what advantages or disadvantages of this Knossos ship should be?
My application asked me for 1000 words so I just drew them a picture.

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Input requested on an idea
The thing is, the Knossos is not a Subspace field generator, it is a stabiliser, there has to be the potential of a Subspace corridor there, the Knossos merely stabilises it enough for ships to use it, so having a mobile one wouldn't really be useful, since it would still have to park on top of an unstable node in order to be effective.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: Input requested on an idea
Inferno already made Knossos ships ,check out GTSD Odin and GTCV Neptune from INFR1.
In my opinion attaching Knossos portal to ship can be a good idea ,you can create an excellent ambush or exploration ship with "gateless jumpdrive" which can be used to explore new starsystems ,evacuate civilians after collapsing the node leading to shivan system or lay ambushes in most unexpected places.
Of course it needs unstable jump node to be able to travell ,but given there are millions of nodes creting and collapsing in nanosecond you may be able to catch with one of such.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Input requested on an idea
The thing is, the Knossos is not a Subspace field generator, it is a stabiliser, there has to be the potential of a Subspace corridor there, the Knossos merely stabilises it enough for ships to use it, so having a mobile one wouldn't really be useful, since it would still have to park on top of an unstable node in order to be effective.
I recall speculation about the Knossos being able to create new nodes in FS2. But it was speculation, no hard facts to support the claim. And even if it could, I have this feeling that it would take time and therefore wouldn't be suitable for any surprise purposes.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Input requested on an idea
Inferno already made Knossos ships ,check out GTSD Odin and GTCV Neptune from INFR1.
In my opinion attaching Knossos portal to ship can be a good idea ,you can create an excellent ambush or exploration ship with "gateless jumpdrive" which can be used to explore new starsystems ,evacuate civilians after collapsing the node leading to shivan system or lay ambushes in most unexpected places.
Of course it needs unstable jump node to be able to travell ,but given there are millions of nodes creting and collapsing in nanosecond you may be able to catch with one of such.

Personally, I think that's pushing the science a wee bit, the node has to be at least partially stable for the Knossos to lock onto it, that's why the Sath's superior Subspace tech was able to use it even after the Knossos had been destroyed. And those nodes are non-targettable, they lead to one location only, and no-one knows where that is until someone goes through and looks.

Of course, that doesn't mean that Inferno shouldn't use it, if it works for the plotline, well, no-one's going to mind, but personally I think something more along the lines of the Explorer class from Babylon 5 would be more useful, it arrives at an unstable node, builds a Knossos on it, and then moves on.

@Lobo, I seem to recall that it was more along the lines that if a Knossos stabilises an unstable node for a long period of time, that node will remain stable without the Knossos' help, but I could be wrong.

 

Offline ThesaurusRex

  • 25
  • What good would that do? I need a drink.
Re: Input requested on an idea
Thanks for the insight guys. I've been wracking my brain over this ship idea for a while and I could not figure to make it work. It would violate too many rules established in the game. But, the idea just seemed so awesome that I hoped it would work. Perhaps it would work better as an idea for some other game.
My application asked me for 1000 words so I just drew them a picture.

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Input requested on an idea
Well, my general rule on stuff in Freespace is 'if it works for you, use it'. No-one is going to mind as long as they enjoy using it.

  

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: Input requested on an idea
Personally, I think that's pushing the science a wee bit, the node has to be at least partially stable for the Knossos to lock onto it, that's why the Sath's superior Subspace tech was able to use it even after the Knossos had been destroyed.
Actually, the node had stabilized by the time the Knossos was destroyed.  Even the GTVA used it after that point.