Author Topic: Creating New options for weapon selection, etc.  (Read 2331 times)

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Offline QXMX

  • 28
Creating New options for weapon selection, etc.
Are there any ways to create new methods for selecting weapons, such as having a fixed amount of money with which to buy them, or would this require source code modifications?

Thx.

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acs07

  • Guest
Creating New options for weapon selection, etc.
This is just a theory but in the event logs of the missions and campaigns.  Example whenever you pass so many missions with all primary, secondary, and bonus objectives complete.  Open whatever weapon like cyclops torp or something.  But it is a thought but I will tinker with it.

 

Offline The Claw

  • Run! Chickens Incoming!
  • 27
Creating New options for weapon selection, etc.
Is there some way to do an inter-mission counter (like the in mission variables).
 Or another way would be to read the players score...

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"Supernova, ya supernova, supernova goes pop
supernova, ya think it's over but the supernova don't stop" PM5K
Death:"Arnold Judas Rimmer... your life is over. You will travel with me to the-"
#knees death in the groin#
Rimmer:"Remember matey, it's only the good that die young"
Kudoth, god of pointless educational programs.
"I love the English for three reasons. One, we always beat you at rugby. Two, your wives are always friendly. Three you fought like devils to save us" Old French bloke at my uncles pub.
"One has plenty of time for contemplation while waiting for the endless waves of bad doggie werewolf monsters that chew your toes while you sleep"-Dradeel, BG2

  

Offline QXMX

  • 28
Creating New options for weapon selection, etc.
Can you attach the variable to a ship, and use a red alert mission?

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