currently subobjects inherit the lod of the parent ship, but is it possible to give each subobject a set of lod distances? it would allow for more detailed turrets without slowing down the game by loding them based on distance to them, rather than the parent hull object. lets say you had a colossus sized ship with about a hundred super detailed turrets. say your ship was within the detail distance for the ships first lod, however since the ship is big then turrets on the other side of the ship, several klicks away, will be rendered at detail 0. this doesnt make any sense. those turets should render at a lower lod.