Author Topic: Weapons and MediaVPs loading  (Read 1287 times)

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Offline asyikarea51

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Weapons and MediaVPs loading
It's something to do with tech strings on the weapons.

I'm looking to change some of the text strings in weapons.tbl to reflect whatever changes I've done to the weapons, but the new string gets overwritten by those TBM strings in the MediaVPs (mv_tech-wep.tbm in the case of weapons.tbl), since the weapon name is the same.

Which brings me to my questions:

1) Windows launcher: what's the difference between primarylist and secondrylist in mod.ini?
2) Is there a way to load the MediaVPs assets alone (I intend to use what's in there), but without the new tables? If not, then is there a way I can force-overwrite them without touching the MediaVPs data folder?

I'm assuming if 2) was possible, then each and every table change found in the MediaVPs would have to be copy-pasted directly to the new mod's own tables, but I can live with that.

Or is it more simple than that... or nowhere near as simple?

I keep thinking this is more relevant to the SCP part of the forum (being that it directly affects game data and loading) but I'll take a chance on this and put it here.

(p.s. I did try playing with the strings table and mv_strings-lcl.tbm and renaming it, but it didn't appear to work when I changed the default Subach description...)

 

Offline asyikarea51

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Re: Weapons and MediaVPs loading
Feh... nevermind, fixed this by copying mv_tech-wep.tbm, editing it and saving the file in the mod directory under a new name. Bit of a hack but it appears to work... :nervous:

I still want to ask about loading mods without tables though. Something like a "clean sheet load".

Is it feasible or done already or...???

 

Offline Dragon

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Re: Weapons and MediaVPs loading
You can always extract all files you want to use from .vp file to your mod folder.

 

Offline asyikarea51

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Re: Weapons and MediaVPs loading
I'm more concerned when it comes to making it release-ready while still having the string changes I want... distributing an entire MediaVP set seems a bit too much for a mod that's not even 1/10th the size...? :nervous:

Unless you mean something else...

 

Offline The E

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Re: Weapons and MediaVPs loading
Why would you need to do that?
Simply load the mediavps via the [secondarylist] entry in the mod.ini, and you're set.
Any tables you make for your mod will automatically override the mediavps ones (or extend them, if you're using modular tables).
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline asyikarea51

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Re: Weapons and MediaVPs loading
The MediaVPs has some table changes of its own when it comes to weapon strings. By loading the MediaVPs I'm actually overwriting the strings in my mod.

Nevermind, I solved the problem anyway (and you're right to an extent - only difference is I have to make a new tbm to overwrite the MediaVPs tbm instead of changing the raw table).

  

Offline Qent

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Re: Weapons and MediaVPs loading
IIRC, tbms always override tbls, regardless of their priority.