It's something to do with tech strings on the weapons.
I'm looking to change some of the text strings in weapons.tbl to reflect whatever changes I've done to the weapons, but the new string gets overwritten by those TBM strings in the MediaVPs (mv_tech-wep.tbm in the case of weapons.tbl), since the weapon name is the same.
Which brings me to my questions:
1) Windows launcher: what's the difference between primarylist and secondrylist in mod.ini?
2) Is there a way to load the MediaVPs assets alone (I intend to use what's in there), but without the new tables? If not, then is there a way I can force-overwrite them without touching the MediaVPs data folder?
I'm assuming if 2) was possible, then each and every table change found in the MediaVPs would have to be copy-pasted directly to the new mod's own tables, but I can live with that.
Or is it more simple than that... or nowhere near as simple?
I keep thinking this is more relevant to the SCP part of the forum (being that it directly affects game data and loading) but I'll take a chance on this and put it here.
(p.s. I did try playing with the strings table and mv_strings-lcl.tbm and renaming it, but it didn't appear to work when I changed the default Subach description...)