Author Topic: Troubles with external cockpits  (Read 2431 times)

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Troubles with external cockpits
I'm getting some really odd/messed up cockpits ingame

The frame is smashing into the cockpit, the frame itself is very triangluated, the hud itself is smashed up.  The actual hud (still brightly colored) is not even visible.


The two tail sections of the ship are in front of the seat wtf?


I've already turned "show ship" off.  It looks ok in pcs2.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Troubles with external cockpits
I had this problem with my forst pit.
I didn't find solution, si i've redo it from scratch and now it's ok :)

$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 

Offline Sushi

  • Art Critic
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Re: Troubles with external cockpits
What's this from? It's quite pretty, aside from the Z-buffer errors...

 

Offline Dragon

  • Citation needed
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Re: Troubles with external cockpits
Judging fron icon, look and weapons it's Bloodfang.

 

Offline Nuke

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Re: Troubles with external cockpits
id say it was a clip distance problem, but it could be a sorting issue too.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: Troubles with external cockpits
Correct it's the bloodfang, and it should look something like this (ignoring field of view)


I'm guessing it could be a clipping, z-buffer and more likely a rounding error.

Here's the triangulation error, look where the shine is on the frame.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Dragon

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  • The sky is the limit.
Re: Troubles with external cockpits
I had encouncered similar looking error while trying to rescale Omniscaper's planet models.
BTW, great work with cockpit on Reaper.  :)

 
Re: Troubles with external cockpits
That wasn't the repear's cockpit, just a proof-of-concept shot.

BTW is there anything I can do to fix this or just wait till someone fixes the rendering precision?
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Nuke

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Re: Troubles with external cockpits
try -clipdist 0.05
it fixed some of my cockpits
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 
Re: Troubles with external cockpits
Even at .01 it doesn't help  :(
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Troubles with external cockpits
rescale it?  :confused:

I mean , enlarge the cockpit,as the  code make it have no collision with external ships,you can make your pit as big as you wish .
The only counter part i noticed with that was the zoom with the track ir...
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Re: Troubles with external cockpits
Odd, even that doesn't work.  I was expecting it to be supersized, but shows up the correct size, just messed up.

Even when scaled up by 10,000
« Last Edit: July 09, 2009, 01:35:58 am by Scooby_Doo »
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Troubles with external cockpits
i see, just to ensure, can you try to delete one messed up poly and recreate it, reexport to see what happen? (without overwriting your file :p )
ah one question : did you modeled your cockpit from the external hull and dig to make your pit or did you model it from scratch?
Because when i had this problem, i had modeled it from the hull , and had the same problem, no other solution than make it from scratch on my side.. :/
oh and another thing, but maybe you know that already, you should disable mip map on your cockpit texture .
« Last Edit: July 09, 2009, 01:46:45 am by Reprobator »
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Re: Troubles with external cockpits
not sure I can do that considering even the ship model is appearing inside the cockpit, whole thing rather UGH.

The hull was built seperately, then the ship mesh was imported to it, and unseen polys were deleted.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 
Re: Troubles with external cockpits
Ok, that what i finally did, and have no problem with that.
Did you try with a different export? (i mean i guess you used collada?) did you try with the old max script just to try?
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1

 
Re: Troubles with external cockpits
Now that I have a moment to work on this....
I've saved the cockpit pof as the ship pof, turned off $cockpit model and added "Show ship" so that it shows up using the old style.  It works out perfectly, except for the fact there's not much of the ship when you view it from outside the ship.

So I'm hazarding a guess it's something about the way it's getting rendered as a cockpit pof.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

  
Re: Troubles with external cockpits
Very strange...  :eek:
$Formula: ( every-time
   ( has-time-elapsed "0" )
   ( Do-Nothing
   )
   ( send-message
      "#Dalek"
      "High"
      "Pro-crasti-nate"
   )
   )
)
+Name: Procratination
+Repeat Count: 99999999999
+Interval: 1