Author Topic: Replacing the Fs2 Sounds  (Read 6388 times)

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Re: Replacing the Fs2 Sounds
File-size doesn't really matter. And as long as the sounds have the same filenames of the sounds they're replacing, you shouldn't need a coder.

Awesome

 

Offline Dilmah G

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Re: Replacing the Fs2 Sounds
:yes:

 

Offline Jeff Vader

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Re: Replacing the Fs2 Sounds
I'm not entirely sure, but if you ogg the sounds, the tables and/or mission files may need to be tweaked. But as it was discussed, you do the sounds; someone will take care of the rest.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
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15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Flipside

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Re: Replacing the Fs2 Sounds
I think the music tables were reliant on the filesize, but I don't think that's the case for effects, I'll have to look at some point, but I'm pretty sure it's just an Integer/Filename reference list.

Kind of weird that, after 8+ years of Freespace, I've never actually looked into this particularly deeply... :nervous:

Looking forward to having a listen to these new sounds :D
« Last Edit: July 18, 2009, 02:42:41 pm by Flipside »

 

Offline chief1983

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Re: Replacing the Fs2 Sounds
You'll want to look through the sounds.tbl to see what the used sounds are.  Sounds specific to a ship or a weapon have a sound index in the sounds.tbl and the weapons.tbl, you can reference that against the sounds.tbl file to see what's what.

Ogg isn't really specific enough, it's not a codec it's a container.  The actual codec supported is Vorbis, in an ogg capsule.  I have seen some mods for instance using 128kbps, 44khz vorbis audio files.
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Re: Replacing the Fs2 Sounds
You'll want to look through the sounds.tbl to see what the used sounds are.  Sounds specific to a ship or a weapon have a sound index in the sounds.tbl and the weapons.tbl, you can reference that against the sounds.tbl file to see what's what.

Ogg isn't really specific enough, it's not a codec it's a container.  The actual codec supported is Vorbis, in an ogg capsule.  I have seen some mods for instance using 128kbps, 44khz vorbis audio files.

Okay, I've just been making high quality wavs for now, to save a loss in quality. I will sort out codecs afterwards or if someone wants to help they can sort that out.


:)
Mik